ZZAZZ glitch: Difference between revisions

(Undo revision 1852466 by Fungi123 (talk))
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The '''ZZAZZ glitch''' is a [[glitch]] found in the [[Generation I]] {{pkmn|games}}. It can be encountered by using the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat that has a decimal number of any multiple of 251, 252, 254 or 255. This makes the {{player}} encounter a glitch {{pkmn|Trainer}} that in turn allows this glitch to occur.
The '''ZZAZZ glitch''' is a [[glitch]] found in the [[Generation I]] {{pkmn|games}}. It can be encountered by using the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat that has a decimal number of any multiple of 251, 252, 254 or 255. This makes the {{player}} encounter a glitch {{pkmn|Trainer}} that in turn allows this glitch to occur.


This Trainer can be difficult to beat particularly due to the fact that the {{stat|Hit Points|HP}} bar of the first Pokémon is abnormally high similar to the side-effects of using a {{m|Super Glitch}} move.
This Trainer can be difficult to beat particularly due to the fact that the {{stat|Hit Points|HP}} bar of the first Pokémon is abnormally high; similar to the side-effects of using a {{m|Super Glitch}} move.


The first of the opponent's Pokémon is usually level 153, proving to be more difficult to beat than a normal level 100 Pokémon. Strangely, the player can easily escape this Trainer by using an item such as a [[Poké Ball]] or [[Poké Flute]], regardless of the fact in a normal battle this would normally have no effect. The glitch Trainer usually has a [['M (FF)]] or a [[Q◣]] in his first slot; depending on whether the version is {{game|Red and Blue|s}} or {{game|Yellow}}. This Trainer will usually block a thrown [[Poké Ball]] however, the battle would suddenly end.
The first of the opponent's Pokémon is usually level 153, proving to be more difficult to beat than a normal level 100 Pokémon. Strangely, the player can easily escape this Trainer by using an item such as a [[Poké Ball]] or [[Poké Flute]], regardless of the fact in a normal battle this would normally have no effect. The glitch Trainer usually has a [['M (FF)]] or a [[Q◣]] in his first slot; depending on whether the version is {{game|Red and Blue|s}} or {{game|Yellow}}. This Trainer will usually block a thrown [[Poké Ball]] however, the battle would suddenly end.
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