Z-Move: Difference between revisions

358 bytes added ,  21 February 2017
→‎Mechanics: Damaging Z-Moves work like Swift and Aerial Ace, in that they cannot miss unless the target is using Fly etc. | Z-Moves are affected by type-changing effects in the same way as type-changing moves are
(→‎Mechanics: I'm not even sure we need to spend so much time saying "this situation functions the way you would totally expect it to," but it apparently was desired since the MoveResearch template was asking about it, so OK.)
(→‎Mechanics: Damaging Z-Moves work like Swift and Aerial Ace, in that they cannot miss unless the target is using Fly etc. | Z-Moves are affected by type-changing effects in the same way as type-changing moves are)
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When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.
When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.


Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.


Z-Moves based on attack moves have no numerical [[accuracy]] (so {{cat|Moves that cannot miss|cannot miss}}) and derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling.
Damaging Z-Moves derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling.


Damaging moves upgraded into Z-Moves cannot be fully protected against by moves like {{m|Protect}} and {{m|Detect}}, instead dealing 25% of the original damage.
Damaging Z-Moves bypass {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user also receives the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power''), which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user's {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%. These effects are not affected by {{a|Contrary}}, {{a|Simple}}, or {{m|Heal Block}}.
Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user also receives the effect of '''Z-Power''' (Japanese: '''{{tt|Z|ゼット}}パワー''' ''Z-Power''), which is executed before the move itself. For example, Z-{{m|Splash}} also boosts the user's {{stat|Attack}} by 3 stages, while Z-{{m|Parting Shot}} also restores the switch-in ally's HP by 100%. These effects are not affected by {{a|Contrary}}, {{a|Simple}}, or {{m|Heal Block}}.


Exclusive Z-Moves require a specific move, rather than being able to be upgraded from any damaging move of a particular type. Due to having a specific base move, they have a fixed [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]]. Exclusive Z-Moves can be used by a Pokémon {{m|transform}}ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.
Exclusive Z-Moves require a specific move, rather than being able to be upgraded from any damaging move of a particular type. Due to having a specific base move, they have a fixed [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]]. Exclusive Z-Moves can be used by a Pokémon {{m|transform}}ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.
Damaging Z-Moves cannot be fully protected against by {{cat|protection moves}} (such as {{m|Protect}} and {{m|Spiky Shield}}), instead dealing 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power effects regardless.


Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}}, {{m|Disable}}, {{m|Encore}}, {{m|Imprison}}, and {{m|Heal Block}}; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s). Even if the target of Z-{{m|Heal Pulse}} or Z-{{m|Floral Healing}} is affected by Heal Block, that Pokémon's HP is restored.
Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}}, {{m|Disable}}, {{m|Encore}}, {{m|Imprison}}, and {{m|Heal Block}}; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s). Even if the target of Z-{{m|Heal Pulse}} or Z-{{m|Floral Healing}} is affected by Heal Block, that Pokémon's HP is restored.


Z-Moves are affected normally, according to their type, by {{m|Powder}} and [[weather]]. Status moves that summon weather, when upgraded into Z-Moves, will fail as usual under {{weather|heavy rain}}, {{weather|extremely harsh sunlight}}, and {{weather|mysterious air current}}, but their Z-effects will still activate.
Z-Moves are affected normally by {{m|Powder}} and [[weather]]. {{cat|Weather-changing moves}} turned into Z-Moves (except {{m|Defog}}) will fail as usual during [[rain|heavy rain]], [[harsh sunlight|extremely harsh sunlight]], and a [[mysterious air current]], but will apply their Z-Power effects regardless.
 
The types of Z-Moves are unaffected by {{cat|Abilities that can modify move types|type-modifying Abilities}}. However, their types are affected by {{m|Ion Deluge}} (if the Z-Move would be Normal-type) and {{m|Electrify}}.


Despite only being able to be used once per battle, they can be {{m|disable}}d by {{a|Cursed Body}}; if this occurs, the move that was upgraded into a Z-Move is unaffected.
Despite only being able to be used once per battle, they can be {{m|disable}}d by {{a|Cursed Body}}; if this occurs, the move that was upgraded into a Z-Move is unaffected.
The types of Z-Moves are unaffected by {{cat|Abilities that can modify move types|type-modifying Abilities}}.


===Power===
===Power===