Yawn
あくび Yawn
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Yawn (Japanese: あくび Yawn) is a non-damaging Normal-type move introduced in Generation III.

Effect

Generations III and IV

Yawn makes the target drowsy. At the end of the next turn, the drowsy Pokémon will fall asleep, unless it is already afflicted by a non-volatile status condition. If a drowsy Pokémon switches out, it loses its drowsiness. Drowsiness can be passed by Baton Pass.

Yawn bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Yawn will fail if the target is already afflicted by a major status condition or behind a substitute. It also cannot affect a Pokémon with the Ability Insomnia or Vital Spirit.

Yawn will also fail if used during an uproar. However, a Pokémon that is already drowsy can still fall asleep during an uproar.

Generation V onward

Yawn will no longer fail if used during an uproar. However, drowsiness can no longer cause a Pokémon to fall asleep during an uproar.

Generation VI

Yawn will fail if used on a target with the Sweet Veil Ability, or their allies (including non-adjacent allies). Sweet Veil will also prevent allies already drowsy due to Yawn from falling asleep.

Description

Games Description
RSE Lulls the foe into yawning, then sleeping the next turn.
FRLG A huge yawn lulls the foe into falling asleep on the next turn.
ColoXD Makes the target yawn and fall asleep next turn.
DPPtHGSS
BWB2W2
XYORAS
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
079   Slowpoke Water Psychic 1 1 1 1
080   Slowbro Water Psychic 1 1 1 1
143   Snorlax Normal Normal 1 21 20 20 20
175   Togepi Fairy Fairy 16 13 15 13 13
176   Togetic Fairy Flying 16 13 15 13 13
194   Wooper Water Ground 31 29 29 29
195   Quagsire Water Ground 35 31 31 31
199   Slowking Water Psychic 1 1 1 1
206   Dunsparce Normal Normal 11 9 8 16 16
218   Slugma Fire Fire 1 1 1 1
219   Magcargo Fire Rock 1 1 1 1
230   Kingdra Water Dragon   1 1 1
287   Slakoth Normal Normal 1 1 1 1
289   Slaking Normal Normal 1 1 1 1
316   Gulpin Poison Poison 6 6 6 6
5
317   Swalot Poison Poison 1, 6 1, 6 1, 6 1, 6
1, 5
322   Numel Fire Ground       36 36
323   Camerupt Fire Ground       39 39
358   Chimecho Psychic Psychic 25 25 25 25
13
369   Relicanth Water Rock 22 22 22 22
35
399   Bidoof Normal Normal   25 25 25
400   Bibarel Normal Water   28 28 28
433   Chingling Psychic Psychic       13
449   Hippopotas Ground Ground   13 13 13
450   Hippowdon Ground Ground   1, 13 1, 13 1, 13
480   Uxie Psychic Psychic   31 31 31
513   Pansear Fire Fire     16 16
517   Munna Psychic Psychic     7 7
616   Shelmet Bug Bug     25 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
007   Squirtle Water Water                                      
054   Psyduck Water Water                                                                        
133   Eevee Normal Normal                                                    
216   Teddiursa Normal Normal                                                        
258   Mudkip Water Water                                  
261   Poochyena Dark Dark                                                        
322   Numel Fire Ground                                                    
324   Torkoal Fire Fire                                                        
363   Spheal Ice Water                                                                                
393   Piplup Water Water                                                                        
422   Shellos Water Water                                               
498   Tepig Fire Fire                                            
506   Lillipup Normal Normal                                            
509   Purrloin Dark Dark                                            
531   Audino Normal Normal        
554   Darumaka Fire Fire                                            
613   Cubchoo Ice Ice                                            
618   Stunfisk Ground Electric                                  
667   Litleo Fire Normal                    
677   Espurr Psychic Psychic                    
684   Swirlix Fairy Fairy        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0054   Psyduck
Water Pokéwalker - Stormy Beach
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0422   Shellos Water Dream World - Sparkling Sea
422E   Shellos Water Dream World - Sparkling Sea
0531   Audino Normal Dream World - Dream Park
0618   Stunfisk Ground Electric Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation III

#   Pokémon Type Obtained with
0083   Farfetch'd Normal Flying Wish Egg
0115   Kangaskhan Normal Wish Egg
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0025   Pikachu Electric Onemuri Event
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Inflicts the Yawning status on the target. A yawning Pokémon falls asleep sometime later.


In the anime

 
Slowbro
 
Snorlax
 
Hippopotas
 
Slugma
The user lets loose a huge yawn, releasing varying amounts of bubbles that float over and pop in the opponent's face, causing them to fall asleep.
Pokémon Method
User First Used In Notes
  Slugma opens its mouth and releases a large pink bubble from its mouth. The bubble floats over to the opponent and pops in its face, making it fall asleep.
Flannery's Meg Going, Going, Yawn Debut
  Snorlax opens its mouth and releases multiple pink bubbles. When the bubbles burst in the opponent's face, it becomes drowsy and falls asleep.
Marcel's Snorlax The Garden of Eatin' None
  Slowbro opens its mouth and releases a blue bubble at the opponent. The bubble then pops in the opponent's face. When it pops, its body glows yellow-green and it falls asleep.
Solidad's Slowbro Channeling the Battle Zone! None
  Hippopotas opens its mouth and releases a clear bubble from it at the opponent. The bubble pops in the opponent's face, and after a couple minutes, the opponent falls asleep.
A wild Hippopotas Mass Hip-Po-Sis! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Yawn is the only move whose name begins with the letter Y.
  • Its basis stems from the phenomenon of how yawns are contagious from person to person.

In other languages

Language Title
Chinese Cantonese 哈欠 Hāhim / Hōhim
Mandarin 哈欠 Hāqian
  Dutch Geeuw
  Finnish Haukotus
  French Bâillement
  German Gähner
  Greek Χάσμησμα
  Hindi ओबासी Obasi
  Indonesian Menguap
  Italian Sbadiglio
  Korean 하품 Hapum
  Polish Ziewnięcie
  Brazilian Portuguese Bocejo
  Serbian Zevanje
  Spanish Bostezo


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.