From Bulbapedia, the community-driven Pokémon encyclopedia.
The Pokémon metagame has a wide range of fanmade terminology for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves.
Refers to a Pokémon with perfect/maximum individual values in all stats.
Baton Pass chain
Refers to continuous use of the move Baton Pass and the accumulated stat changes.
An abbreviation for base stat total.
When properties of a Pokémon's stats, movepool, or Ability are changed between games to become more viable. For instance, in Generation VII, Pelipper and Torkoal has the access of Ability Drizzle and Drought, respectively.
Refers to how the held items Choice Band, Choice Scarf, and Choice Specs limit a Pokémon to use only one of its moves. A Pokémon is said to be "Choice locked" into a specific move if forced to use it by a Choice item.
Clauses refer to the various rules that are applied to battles, such as restrictions on which Pokémon, moves, and items may be used. Many of these rules are found in the games, applied in settings such as battle facilities and multiplayer features.
Endless battle clause
Refers to a ban on sets such as Funbro that have the capability of causing a battle with no possible ending. Found in some unofficial formats such as Smogon and Pokémon Online.
Refers to a ban on moves that raise evasion (such as Double Team). Does not necessarily put a ban on moves that reduce accuracy (such as Sand-Attack) or moves/Abilities that merely have a possibility of raising evasion (such as Acupressure/Moody).
Refers to technical measures to prevent a Pokémon from flinching twice in a row. Found in Pokémon Conquest and some battle simulators.
Refers to technical measures taken in order to prevent multiple Pokémon on the same team from being frozen at the same time. Found in games like Pokémon Stadium and battle simulators like Pokémon Online.
Refers to a ban on multiple Pokémon of the same team holding the same item. Found in battle facilities and officially organized tournaments, but widely ignored in many fan communities.
Refers to a ban on the usage of sleep-inducing moves when one of the opponent's Pokémon has already been put to sleep by one of the user's Pokémon. As such, the move Rest and the Ability Effect Spore do not violate this ban. Found in Pokémon Battle Revolution and battle simulators like Pokémon Showdown and Pokémon Online.
Refers to a team-building and battling strategy that involves the natural offensive and defensive synergy between certain types, usually requires 3 Pokémon with different types. Examples include Fire/Water/Grass core, Steel/Fairy/Dragon core, and Fighting/Psychic/Dark core.
Using the move Baton Pass despite not having any stat boosts. Used to scout out the opponent's switches.
- Main article: List of moves that cause entry hazards
Entry hazard is any battlefield effect that affects the opposing Pokémon as they are sent in the battle.
An abbreviation for effort values and individual values. DVs refers to the individual values used in Generation I and II games.
Four moveslot syndrome
A trait a Pokémon possesses if it has more than four equally or similarly viable unique options outside of STAB attacks. Also referred to as "4MSS".
An abbreviation for Hidden Ability, which is initially referred by fandom as "Dream World (DW) Ability".
Refers to outcomes that are perceived as unlikely to the point of being unfair. Common targets are critical hits, moves missing, being frozen, the success of secondary effects, and full paralysis. Can also refer to reliance on uncertain outcomes, such as the use of one-hit knockout moves or held items like Quick Claw, Focus Band, or BrightPowder. Hax is often associated with the moves Double Team and Minimize, as well as the Ability Serene Grace.
Refers to hyper offense, or heavy offense, which is a team-building and battling strategy intended to overwhelm the opponent with offensive pressure.
Refers to the move Hidden Power and its type (e.g. HP Ice, HP Fire).
Starting in VGC 2017, players are required to note their Pokémon's Hidden Power move as "HP (<type>)" on team sheets.
Refers to a battle held solely for the purpose of observing the stats of one or more Pokémon as they appear when set to a higher level for the duration of the battle, thus making it easier to estimate the Pokémon's individual values.
Refers to a team with homogeneity in a certain area such as type, color, or generation.
When properties of a Pokémon, move, or Ability are changed between games to become weaker. For instance, Thunderbolt, Flamethrower, Surf, and Ice Beam were all nerfed from 95 to 90 Base Power in the transition from Gen V to Gen VI.
Refers to the Liechi, Ganlon, Salac, Petaya, Apicot, Lansat, and Starf Berries, which all raise a stat when the holding Pokémon's HP drops below ¼ (referred to as being in a pinch in the games). The Micle and Custap Berries may also be considered Pinch Berries.
- Main article: Pseudo-legendary Pokémon
Refers to the Pokémon Dragonite, Tyranitar, Salamence, Metagross, Garchomp, Hydreigon, Goodra and Kommo-o.
Damage taken by a Pokémon without having been attacked, whether by recoil (via Life Orb or moves that have recoil), weather (hail or sandstorm), status conditions (poison or burn), and/or entry hazards. Also referred to as "passive damage".
Refers to a tactic in Double Battle that uses moves or Abilities to force opponents to target a specific Pokémon, usually via Follow Me or Rage Powder, but also includes the moves Spotlight and Z-Destiny Bond or the Abilities Lightning Rod or Storm Drain.
Refers to battling strategy involves the field effects that affect specific Pokémon in the battle, such as weather, terrain, Trick Room, or Gravity. "Auto Setter" refers to a Pokémon with the Ability that changes the weather or terrain, as soon as a Pokémon with the said Ability enters the battle, without wasting a turn.
Refers to repeated use of the same move or Pokémon.
Refers to a tactic in Double Battle that uses moves or Abilities to increase the player's Pokémon's Speed or decrease their opponent's Speed in order to move first. This strategy is usually achieved via Tailwind, Icy Wind, or Electroweb. Trick Room is also occasionally referred to as Speed control.
Refers to how a Pokémon's effort values and individual values are spread across its stats. Also referred to as "investment".
In Double Battles, damaging moves that target all other Pokémon or all opponent's Pokémon.
An abbreviation for same-type attack bonus.
Refer to a set of widely employed rules for unofficial multiplayer battles. A Single Battle, with the species, sleep, and evasion clauses, as well as bans on hacks, one-hit knockout moves, and Pokémon in the (abided) Uber tier.
Refers to the Legendary Pokémon that generally allowed in the official competitive play. These Pokémon include Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel, Latias, Latios, Uxie, Mesprit, Azelf, Heatran, Regigigas, Cresselia, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, and Landorus.
A pre-battle session where the players will be able to see the species of the 6 Pokémon the own and the opponent has on their team. Officially introduced in Generation V.
- Main article: Tier
Discussing the metagame hypothetically. Includes discussions such as Pokémon having access to certain moves or Abilities they do not officially have.
Refers to how the types of damage-dealing moves known by a Pokémon match up against all 18 types and their many combinations in terms of effectiveness.
An abbreviation for Video Game Championships/World Championships, an official national/international video game tournament held by The Pokémon Company.
Refer to Pokémon not only by species, but also by their stats, moves, Ability, and held item.
Within competitive battling, there are a number of categories that are used to describe the intended role of a Pokémon set.
Refers to a Pokémon with the Ability Normalize, Refrigerate, Pixilate, Aerilate, or Galvanize.
Refers to a Pokémon set that includes the move Acrobatics and holding Flying Gem, a popular strategy used Generation V. The consumed Flying Gem powers up Acrobatics by 50% and then doubles Acrobatics's base power. This set became non-existent since Generation VI because all Gems except Normal Gem are unobtainable in those games.
Refers to a Pokémon set that is intended to prevent the opponent from progressing with their strategy, commonly through the use of status moves and status conditions. Also referred to as "disruptor".
Refers to a Pokémon set that includes the held item Assault Vest or Weakness Policy.
Refers to a Pokémon set that is intended to use the move Baton Pass in order to pass on positive stat changes and/or volatile battle statuses, which it may or may not have contributed to itself. "Subpasser" refers to a Pokémon set that is intended to create a substitute by using Substitute and pass it on to an ally by using Baton Pass.
Refers to the moves Thunderbolt and Ice Beam being present in a Pokémon set, and the resulting offensive type synergy. "Pseudo BoltBeam" refers to a damage-dealing Electric-type move and a damage-dealing Ice-type move being present in a Pokémon set, when these are not the exact combination of Thunderbolt and Ice Beam (usually an Electric-type Pokémon with an Ice-type Hidden Power).
Refers to a Pokémon set that, due to its combination of HP and Defense and/or Special Defense, takes a comparatively low percentage of damage from physical moves, special moves or both.
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can easily defeat that other Pokémon or force it to switch out. A check differs from a counter in that a check cannot switch in then threaten the Pokémon.
Refers to the move Rest and the held item Chesto Berry being present in a Pokémon set. Also referred to as RestoChesto.
Refers to a Pokémon set holding the item Choice Band, Choice Scarf, or Choice Specs. Branched into numerous terms such as "Choiced", "Banded" "Scarfed", "Specced", "Choice", "Band", "Scarf", "Specs", "CB" <Pokémon>.
Refers to a Pokémon set holding the item Choice Band, Choice Scarf, or Choice Specs and the move Trick or Switcheroo, intended to Choice lock the opponent's Pokémon by swapping the items. Branched into numerous terms such as "TrickBander", "TrickSpecs", "Scarf Trick".
Refers to a Pokémon set that is intended to restore the HP and/or cure the status conditions of its allies, through the use of status moves like Wish, Heal Bell, and Aromatherapy.
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can switch into an attack from that other Pokémon and easily defeat it or force it to switch out. A counter differs from a check in that a counter can switch into an attack and still threaten the Pokémon.
Refers to a Pokémon set that includes the move Dragon Dance or Swords Dance. Also occasionally referred to as a "Double Dancer".
Refers to a Pokémon that is knocked out as part of the course of action chosen by its Trainer in the given battle situation. Also referred to as "Death Fodder".
Refers to the Double Battle combination of one or more (Flying/Levitating Electric-type) Pokémon sets that include Discharge with one or more (Ground-type) Pokémon sets that include Earthquake, and the resulting defensive and offensive type synergy.
Refers to a Pokémon set that includes the moves Light Screen and Reflect.
Refers to the moves Stone Edge and Earthquake being present in a Pokémon set, and the resulting offensive type synergy. "Pseudo EdgeQuake" refers to a damage-dealing Rock-type move and a damage-dealing Ground-type move being present in a Pokémon set, when these are not the exact combination of Stone Edge and Earthquake (such as Earth Power and Power Gem).
Refers to a Pokémon set that includes the moves Endure and Reversal or Flail. May be assisted through the use of a Focus Sash, Salac Berry, or Liechi Berry. There are many similar strategies, including F.E.A.R.
- Main article: Appendix:F.E.A.R.
Refers to a Pokémon set with a comparatively low HP stat, holding a Focus Sash, with the move Endeavor and a damage-dealing move with increased priority. Some variations use the Ability Sturdy instead of Focus Sash.
A Pokémon meant to prevent F.E.A.R. from working properly. Common F.E.A.R. counters are Ghost-type Pokémon and Pokémon with Sand Stream or Snow Warning.
Refers to a Pokémon set with comparatively high Attack and/or Special Attack that, due to its combination of HP and Defense/Special Defense, takes a comparatively high percentage of damage from damage-dealing moves.
Refers to a Pokémon set that is sent out first, or one of the Pokémon sets that is commonly sent out first.
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first.
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first through the use of damage-dealing moves supported by a high Attack or Special Attack stat.
Refers to a Pokémon set that is sent out first, including a comparatively high Speed stat, one or more moves that cause entry hazards, and the held item Focus Sash or the Ability Sturdy. A Pokémon with Sturdy Ability and holding a Custap Berry is sometimes referred to as "Custap Lead".
Refers to a Pokémon set that includes the held item Life Orb.
Refers to a Pokémon with comparatively high stats in everything except Speed.
Refers to a Pokémon set that includes both physical and special moves.
Refers to a Pokémon set that is capable of inducing paralysis and causing flinching. Often combined with Serene Grace to increase the likelihood of flinching.
Refers to a Pokémon set that is capable of inducing paralysis and causing confusion.
Refers to a Pokémon set that includes the moves Perish Song and a trapping move or trapping Ability such as Mean Look or Shadow Tag. This is intended to trap the opponent and use Perish Song, keeping them trapped until they faint from Perish Song.
Refers to a Pokémon set that is intended to eliminate an opponent's Pokémon's positive stat changes and/or other beneficial effects without using Haze. One approach is to force the opponent's Pokémon to be sent back, by using Roar, Whirlwind, Circle Throw, or Dragon Tail. Another approach is to pressure the opponent to call back their Pokémon, by using status moves with disadvantageous effects that can be removed through switching (such as Leech Seed, Perish Song, or Yawn).
Originally referred to as a pseudo-hazer, it has since been shortened to PHazer, and now commonly formatted simply phazer. Is similar to shuffler.
Refers to a Pokémon that is generally only used for switching due to its solid defensive stats and typing.
Refers to a Pokémon species that due to its stats, type(s), Ability, and movepool, merits usage without much regard to the team it is put on, being capable of doing good on most teams as a stand-alone Pokémon.
Refers to a Pokémon set that is intended to aid its allies directly through the use of status moves with beneficial effects (such as Wish, Light Screen, or Reflect), but without using Baton Pass. Often referred to as a "Wish Passer".
Refers to a Pokémon set that includes the moves Rest and Sleep Talk. Also referred to as a "Sleep Talker" or a "STalker".
Refers to a Pokémon set that is intended to knock out opposing Pokémon without preparation by timing the free switch-in that is granted when an ally is knocked out. It is typically tailored torwards getting to move first, by including one or more damage-dealing moves with increased priority and/or a comparatively high Speed stat (achieved with or without the held item Choice Scarf). This aspect of Pokémon battling is highlighted in the games in the form of the move Retaliate.
Refers to a battle strategy that uses the protection moves to ease prediction and retain momentum for a team. Also used for various battle strategies, such as a Pokémon with the held item Toxic Orb/Burn Orb to activate its Guts Ability and a Pokémon with the Ability Speed Boost or Moody.
A lead that uses U-turn or Volt Switch to send in a Pokémon without missing a chance to inflict damage. Scout leads often work well with Choice items.
Refers to the held item Focus Sash being present in a Pokémon set.
Refers to a Pokémon set that is intended to break the opponent's protection behind Focus Sash, substitute, Sturdy, or Disguise, usually by using multi-strike moves, Fake Out, or Pokémon with an Ability such as Mold Breaker or Parental Bond.
Refers to a Pokémon set that is intended to force the opponent's Pokémon to be sent back, by using Roar, Whirlwind, Circle Throw, or Dragon Tail. "Status shuffler" refers to a Pokémon set that is intended to inflict status conditions on multiple opposing Pokémon, and cause multiple switches from the opponent in order to achieve this end. Is similar to phazer.
Refers to a Pokémon set that includes the move Rapid Spin, which is used to remove moves that cause entry hazards.
Refers to Pokémon that can prevent, remove, or use to its advantage one or more status conditions, usually by using the certain type, move combination, or specific Abilities.
Refers to a low-level Pokémon set that includes the Ability Sturdy and the held item Berry Juice, with the Pokémon usually having maximum HP of 21 or less. A common and popular strategy in Little Cup competitions.
A Pokémon that immediately threatens stall not for breaking down walls, rather for preventing the Pokémon found on those teams from executing their standard strategies, thus hindering or entirely shutting down the defensive team.
Refers to a Pokémon set that is intended to force a standstill in order to enjoy its advantages, which may include recurring effect damage to opposing Pokémon (such as from certain status conditions or types of weather). This may be achieved through the use of moves/held items/Abilities that restore HP and/or moves like Protect, usually combined with stats and type(s) that minimize the percentage of damage taken from damage-dealing moves.
Refers to a Pokémon set that includes one or more moves that cause entry hazards and the move Explosion.
Refers to a Pokémon set that includes the move Leech Seed. "Subseeder" refers to a Pokémon set that includes the moves Substitute and Leech Seed.
Refers to the stat changes caused by Shell Smash being passed on to an ally via Baton Pass.
Refers to a Ghost-type Pokémon that is intended to prevent opposing Pokémon from successfully using Rapid Spin.
Refers to the moves Substitute and Calm Mind being present in a Pokémon set.
Refers to the moves Substitute and Coil being present in a Pokémon set.
Refers to a Pokémon set that includes the moves Substitute and Disable.
Refers to a Pokémon set that includes the moves Substitute and Focus Punch.
Refers to a Pokémon set that includes the moves Substitute and Roost.
Refers to a Pokémon, typically with a low HP stat, whose set that includes the moves Substitute and Pain Split. After creating a substitute, the Pokémon regains their HP by using Pain Split on the opponent.
Refers to a Pokémon set that typically includes the move Substitute and three attacking moves.
Refers to a Pokémon set who uses non-offensive moves which benefit the team.
Refers to a Pokémon set that is intended to use Solar Beam under harsh sunlight.
Refers to a Pokémon set that includes the moves Swagger and Foul Play.
Refers to a Pokémon set that is intended to knock out opposing Pokémon in succession, usually through the assistance of positive stat changes. Commonly branched into the categories physical sweeper, special sweeper, and mixed sweeper, depending on its stats and damage-dealing moves. "Cleaner" is often referred to as sweeper, but sometimes is also used for the late game or sweeping the opponent's remaining team.
Refers to a Pokémon set that, due to its combination of HP and Defense and/or Special Defense, takes a comparatively low percentage of damage from physical moves or special moves or both, while at the same time posing a threat in the form of damage-dealing moves backed by a comparatively high Attack or Special Attack stat. Is similar to a wall.
Refers to a Pokémon set that includes the moves Thunder and Rain Dance.
Refers to a Pokémon set that is intended to prevent opposing Pokémon from switching out, through the effects of various status moves, damage-dealing moves, or Abilities, and take advantage of the situation.
Refers to a Pokémon set holding the item Macho Brace, Lagging Tail, or Iron Ball and the move Trick or Switcheroo, intended to cut the opposing Pokémon's Speed in half by swapping the items.
Refers to a Pokémon who is capable of performing a large variety of tasks based on the team requires. This Pokémon is usually have decent base stats, useful Ability, and wide movepool.
Refers to the combination of one or more Pokémon sets that include Volt Switch with one or more Pokémon sets that include U-turn.
Also known as a "sponge", this term refers to a Pokémon set that, due to its combination of HP and Defense and/or Special Defense, takes a comparatively low percentage of damage from physical moves or special moves or both. Commonly branched into the categories physical wall, special wall, and mixed wall, depending on its stats. Is similar to a tank.
An offensively oriented Pokémon meant specifically for crushing walls rather than sweeping, usually done with powerful offensive stats and use both physical and special moves in their moveset.
Prior to Generation VI, refers to a Pokémon that can counter Wondereye and Wondertomb. Usually includes a type-changing move and a move that is super effective against it (e.g. a Lanturn with Soak and Thunderbolt).
Refers to a Metagross set that includes the move Agility, Meteor Mash, and two other attacking moves.
Refers to a Charizard set that includes the move Belly Drum, the Ability Blaze, and an HP stat that is divisible by 4. It is commonly assisted by a Salac Berry and/or the move Substitute. It has fallen out of favor since Generation IV due to Stealth Rock.
Refers to a Azumarill set that includes the move Belly Drum and Aqua Jet. Due to a change in Egg Move mechanics, it first became possible in Generation VI (although both moves were individually available for Azumarill in previous generations).
Refers to a bulky Garchomp set that includes the hax item Bright Powder and the Ability Sand Veil, which further raises its evasion in the sandstorm.
Refers to a Suicune set that includes the move Calm Mind, commonly assisted by Rest, Sleep Talk, and a special move.
Refers to a Garchomp set that includes special moves backed by high Speed stat.
Refers to a Riolu set that includes the moves Copycat and Roar and the Ability Prankster. This strategy is accompanied with a Pokémon with entry hazard moves.
This setup requires Riolu to use the move Copycat with +1 priority after using Roar in the previous turn, which calls a move Roar that force the opponent's Pokémon to be sent back. Repeating this process, it wear down the opposing team due to the entry hazards.
Starting in Generation VI, Copycat can no longer call the move Roar. Players speculate that this was changed to specifically prevent this strategy.
Refers to a Kingdra set that includes the Ability Sniper, the move Focus Energy, and the held item Scope Lens. Due to change of increased critical hit rate in Generation VI, the combination of Scope Lens and Focus Energy results a guaranteed critical hit, which also further boost the power due to the Ability Sniper.
Refers to Shiny Raikou, Entei, and Suicune from Generation IV events that knows the event-exclusive move Extreme Speed and the other 3 respective special moves (Zap Cannon, Aura Sphere, Weather Ball for Raikou, Flare Blitz, Howl, Crush Claw for Entei, and Sheer Cold, Air Slash, Aqua Ring for Suicune), as well as having a fixed nature (Rash for Raikou, Adamant for Entei, and Relaxed for Suicune).
They were prohibited in VGC since Generation VI due to the lack of origin marking. Shiny Suicune with Sheer Cold was the most popular one and quite used in the official and online tournaments. However, Suicune can learn Sheer Cold by leveling up starting in Generation VII.
Refers to a Snorlax set that includes the moves Curse and Rest.
Refers to a Politoed set that includes the Ability Drizzle.
Refers to a Ninetales set that includes the Ability Drought.
Refers to a Heatran set that includes the special move Eruption. This Heatran always has a Quiet nature (+Sp. Atk/-Speed) and can be only obtained by transferring special Heatran from Pokémon Ranger: Guardian Signs. Commonly paired with Trick Room Cresselia in Generation IV and V VGC, but was prohibited in VGC since Generation VI due to the lack of origin marking.
Refers to an Arceus with the moves Extreme Speed, Swords Dance, and two other attacking moves (typically Earthquake and Shadow Claw), as well as holding either Life Orb or Silk Scarf. This bulky offensive Arceus set serves as a very powerful revenge killer, due to its nearly unstoppable STAB Extreme Speed.
Refers to a Slowbro with the moves Block, Heal Pulse, Recycle, and Slack Off, holding a Leppa Berry. This combination allows it to extend a non-timed battle indefinitely, leaving the opponent no recourse except to disconnect. Since all link battles are timed in Generation VI, this is only relevant in simulator battles and Generation V.
Refers to a Lugia or Giratina Altered Forme with the move Whirlwind/Roar/Dragon Tail and holding Leftovers. This bulky phazer set also abuses the Ability Pressure, which is used to reduce the opponent's PP significantly.
Refers to a Walrein appeared in numerous battle areas that includes one-hit knockout moves Sheer Cold and Fissure. In the Battle Frontier of Pokémon Emerald, it is also holding a Quick Claw.
Refers to an Infernape set that is sent out first, commonly including both physical and special moves, Fake Out, Stealth Rock, and the held item Focus Sash.
Refers to a Gengar set that includes the moves Ice Punch, Focus Punch, and Substitute, intended for use in Generation III. This set is no longer used since Generation IV, as physical and special moves are determined by the move itself rather than the type.
Refers to an Infernape set that includes both physical and special moves, backed by comparatively high Attack, Special Attack, and Speed stats.
Refers to a Salamence set that includes both physical and special moves, backed by comparatively high Attack, Special Attack, and Speed stats.
Refers to a Swampert set that includes both physical and special moves.
Refers to a Tyranitar set that includes both physical and special moves.
Refers to an Alakazam set that includes the moves Fire Punch, Thunder Punch, and/or Ice Punch, intended for use in Generation III. This set is no longer used since Generation IV, as physical and special moves are determined by the move itself rather than the type.
Refers to a Mewtwo set that includes the moves Amnesia (which boosts both Special stats instead of Special Defense), STAB Psychic, and two other moves (typically Blizzard/Ice Beam and Recover/Rest), intended for use in Generation I due to its very high base stats total and previously unrivaled bulky sweeper.
Refers to a Tauros set that includes the moves Hyper Beam, Body Slam, Earthquake, and Blizzard, intended for use in Generation I due to its previously perfect coverage and having a high chance of critical hit, thanks to its high Speed stat influencing the critical hit rate.
Refers to a Garchomp set that includes the held item Choice Scarf. It is featured in several battle facilities found in the games.
Refers to a Kyogre set that includes the held item Choice Scarf and the move Water Spout, which is boosted by rain activated by its Ability Drizzle. It has fallen out of favor since Generation VI due to the introduction of Primal Groudon and its Desolate Land Ability in Pokémon Omega Ruby and Alpha Sapphire.
A prefix used to refer to extremely common Pokémon in the metagame, usually OU, that are considered to be broken or requiring little skill, and are apparently copied and pasted from Smogon pages. Examples include Smogonbird, referring to a Talonflame with Gale Wings; Smogonfrog, which refers to a Greninja with Protean (although it is currently banned from Smogon's OU tier); and Smogon Wash, referring to Wash Rotom (commonly called Rotom Wash in competitive circles).
Refers to a Salamence set that includes the held item Choice Specs and special moves such as Draco Meteor and Flamethrower.
Refers to a Walrein set that includes Protect, Substitute, Leftovers, and Ice Body, intended for stalling during a hailstorm.
Refers to a Shedinja with the Ability Sturdy. Usually set up in Double or Triple Battles by using Pokémon with Skill Swap such as Carbink with the Ability Sturdy.
Refers to a Breloom or Hitmontop set that includes the Ability Technician and one or more moves with base powers of 60 or less.
Refers to Breloom/Gliscor with the Ability Poison Heal and holding a Toxic Orb. When Toxic Orb activates (usually supported via Protect) and badly poisons the Pokémon, the Ability Poison Heal gradually heals the Pokémon each turn instead of damages them (which serves as the better version of Leftovers).
Refers to Durant set includes the Ability Truant and the move Entrainment. As the opponent in several battle areas switches only under very specific circumstances, this strategy allows the player to switch another Pokémon, use Protect when being attacked, and attack/set up when the opponent's Pokémon is loafing due to the Ability Truant transferred via Entrainment.
Refers to a Tyranitar set that includes both physical and special moves, including the moves Substitute and Focus Punch.
Refers to a Spiritomb or Sableye that has been hacked to have the Ability Wonder Guard, making it immune to essentially all direct damage. This term is essentially obsolete as of Generation VI as the Dark/Ghost type combination no longer has zero weaknesses with the introduction of the Fairy type.
Refers to a set of Xerneas, Primal Groudon, Mega Salamence, Mega Kangaskhan, Smeargle, and Talonflame in VGC 2016.
Minor variants that swap out a single member (usually Talonflame) are referred to as Big X, where X depends on the Pokémon not part of the Big 6 that is on the team (usually the first letter of its name). One common variant is Big B, where Bronzong replaces Talonflame.
Refers to a Celebi set and a Heatran set being present in a team in a Single Battle, and the resulting defensive synergy.
Refers to a Cresselia set and a Heatran set being present in a team in a Double Battle. Common in Generation V and VI VGC (2012-2013, 2015).
A team in Generation V which features Prankster Liepard and/or Purrloin that know Assist and are holding a Lagging Tail or Full Incense, with the only moves known by other Pokémon being moves with a semi-invulnerable turn or moves that cannot be called by Assist. (If both Liepard and Purrloin are being used, they also cannot know any moves other than moves with a semi-invulnerable turn or moves that cannot be called by Assist.) Typically, Dive and Shadow Force are used (Shadow Force for being unable to be hit by any move, Dive to hit Normal types).
This setup means that Purrloin/Liepard will use the move Assist with +1 priority, which calls a move with a semi-invulnerable turn. The next turn, they move at 0 priority (since they are now using a physical move, so Prankster doesn't apply), and move last due to the held Lagging Tail/Full Incense. Repeating this process, they wear down the opposing team and are very difficult to hit.
Starting in Generation VI, Assist can no longer call moves with a semi-invulnerable turn. Players speculate that this was changed to specifically prevent this strategy.
Refers to a pair of Thundurus Incarnate Forme and Landorus Therian Forme being present in a team in a Double Battle. Common in Generation V and VI VGC (2013, 2015-2016).
Refers to Gyarados and Electivire being used together as an offensive core in Generation IV. Electivire switches into Gyarados's Electric-type weakness to boost its Speed by one due to the Ability Motor Drive. Gyarados switches into Ground-type attacks aimed at the switched out Electivire.
Refers to Tyranitar with Choice Scarf and Excadrill with Focus Sash being used together as an offensive core. Tyranitar's Ability Sand Stream summons sandstorm, which doubles Excadrill's Speed due to its Ability Sand Rush activated during sandstorm. Common in Generation V and VI VGC (2011-2013, 2015).
Refers to Mega Kangaskhan and Smeargle as the leads in a Double Battle. Typically, Smeargle knows Dark Void and Kangaskhan knows Fake Out, allowing significant first-turn disruption. Common in Generation VI VGC (2014, 2015, 2016).
Refers to a pair of Mega Rayquaza and Primal Kyogre in VGC 2016, which was used to counter the Big 6 or Xerneas/Primal Groudon team.
Refers to a Skarmory set and a Blissey set being present in a team in a Single Battle, and the resulting defensive synergy by switching to the appropriate Pokémon to take physical or special hits, respectively. Common in Generation IV.
Refers to Terrakion and Whimsicott with the move Beat Up as the leads in a Double Battle. Typically, Whimsicott uses Beat Up on Terrakion, activating Terrakion's Justified Ability and raising its Attack by 4 stages. Common in Generation V and VI VGC (2011-2013, 2015).
Refers to Mega Sableye, Shedinja with Baton Pass, and Arena Trap Dugtrio sets being present in a team in a Single Battle, which is used to punish the opposing entry hazard users by using Mega Sableye's Magic Bounce and trap potential stall and stallbreakers by using the momentum of Shedinja's Baton Pass and Dugtrio's Arena Trap.