From Bulbapedia, the community-driven Pokémon encyclopedia.
Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Psychic-type move introduced in Generation V.
Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately. Wonder Room has a priority of -7.
Wonder Room now has a priority of 0.
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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