Whiscash (Pokémon)

Barboach #339: Barboach
Pokémon
#341: Corphish Corphish
This article is about the species. For a specific instance of this species, see Whiscash (disambiguation).
Whiscash
ナマズン Namazun
#340
340Whiscash.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Water Ground
Category
Whiskers Pokémon
Abilities
Oblivious or Anticipation Hydration
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Hoenn
#128
Sinnoh
#081
Regional Browser numbers
Height
2'11"
Imperial
0.9 m
Metric
Weight
52.0 lbs.
Imperial
23.6 kg
Metric
Dex color
Blue
Catch rate
75 (9.8%)
Body style
Body03.png BodyUnknown.png
Blue-Striped
Footprint
 F340.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 2 group 21 cycles
(5355 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 158 Battle Exp.: 1581*

Whiscash (Japanese: ナマズン Namazun) is a dual-type Water/Ground Pokémon.

It evolves from Barboach starting at level 30.

Biology

Physiology

Whiscash are dark blue fish that are bulky in physique. They have huge cavernous mouths and long barbels that usually act as feelers. These barbels are even able to be manipulated like tentacles. They also have a marking on their foreheads that resemble a "W". They also possess a dorsal fin that, unlike other fish, is horizontal, much like a sea mammal's tail fluke. The fin has a pattern of three spots arranged in a triangle. As shown in Whiscash and Ash, they have large tongues.

Gender differences

None.

Special abilities

Much like other Ground-type Pokémon, they have the ability to cause their own earthquakes in addition to predicting real ones.

Behavior

Whiscash are usually calm fish unless confronted by anything they perceive as a threat. In case this happens, Whiscash may cause their own earthquakes as well as struggle if they are caught on a fishing line.

As shown in Pokémon Pinball: Ruby & Sapphire as well as the anime, it is not uncommon for a Whiscash to swallow Poké Balls. This could quite possibly be its way of avoiding capture.

Habitat

They tend to inhabit the murky depths of placid lakes and slow moving river systems.

Diet

Main article: Pokémon food

Whiscash are omnivores that will eat anything alive they can stuff into their mouths.

In the anime

 
Whiscash in the anime

Major appearances

Nero

A Whiscash named Nero appeared in Whiscash and Ash.

Other

Whiscash was the third Pokémon that Juan used for the second half of the Gym battle in Eight Ain't Enough!. The Whiskers Pokémon was defeated by Ash's Swellow.

Another Whiscash was to appear in another episode called Shaking Island Battle!! Dojoach VS Namazun!! under the ownership of Chōta. However, the episode never aired due to the fact that it involved earthquakes which Japan had recently suffered.

Minor appearances

A Whiscash was owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea.

A Whiscash also appeared in Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate! where he assigned Team Go-Getters and Team Meanies to rescue Pichu's brother, Pikachu.

A Whiscash also appeared in One Big Happiny Family! in Jessie's fantasy.

Another Whiscash also appeared in Strategy Begins at Home!

Pokédex entries

Episode Pokémon Source Entry
AG075 Whiscash May's Pokédex Whiscash, the Whiskers Pokémon. Whiscash has strong territorial instincts and goes berserk when any enemy approaches, creating earthquakes.

In the manga

In the Pokémon Adventures manga

In Pokémon Adventures, both Wallace and Mr. Briney each own Whiscash. Mr. Briney used his to predict the massive, constant earthquakes to determine when he could go fishing, among other reasons. Wallace's Whiscash, Phillipe, is primarily used for Contests. Ruby was amazed at how different the two were despite being the same species.

In the TCG

Main article: Whiscash (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
Sapphire If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
Emerald Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
FireRed It makes its nest at the bottom of swamps. It will eat anything - if it is alive, Whiscash will eat it.
LeafGreen
Generation IV
Diamond It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Pearl As a result of causing tremors by thrashing about, it developed the ability to foretell real earthquakes.
Platinum It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
HeartGold It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
SoulSilver
Generation V
Black It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
White
Black 2 It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Uncommon Meteor Falls, Victory Road (Super Rod)
Emerald
Uncommon Meteor Falls, Victory Road (Super Rod)
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Common Routes 205, 208, 210, 212, 227, 228, Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Super Rod)
Platinum
Common Route 228 (Good Rod)
Routes 205, 208, 210, 225, 227, 228, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Super Rod)
HeartGold SoulSilver
Swarm Violet City
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
Rare Route 8, Icirrus City, Moor of Icirrus (Rippling Water)
Black 2 White 2
Rare Route 8, Icirrus City, Moor of Icirrus (Super Rod)
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Barboach
Pokémon Trozei! Secret Storage 12
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Barboach
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Waterfall Cave (B5-B8)
Pokémon Rumble Blast Lake: Soothing Shore

In events

Games Event Language Location Level Distribution period
Yamamoto Whiscash Japanese Japan 51 March 21 to April 9, 2007

Held items

Game Held Item(s)
Events*   Rindo Berry (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
110
170 - 217 330 - 424
78
74 - 143 144 - 280
73
70 - 137 135 - 269
76
72 - 140 141 - 276
71
68 - 135 132 - 265
60
58 - 123 112 - 240
Total:
468
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
4/5 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
2/2 ★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Zen Headbutt Psychic Physical 08080 09090% 15
00Start Tickle Normal Status 0000 100100% 20
00Start Mud-Slap Ground Special 02020 100100% 10
00Start Mud Sport Ground Status 0000 —% 15
00Start Water Sport Water Status 0000 —% 15
066 Mud Sport Ground Status 0000 —% 15
066 Water Sport Water Status 0000 —% 15
1010 Water Gun Water Special 04040 100100% 25
1414 Mud Bomb Ground Special 06565 08585% 10
1818 Amnesia Psychic Status 0000 —% 20
2222 Water Pulse Water Special 06060 100100% 20
2626 Magnitude Ground Physical 0000 100100% 30
3333 Rest Psychic Status 0000 —% 10
3333 Snore Normal Special 04040 100100% 15
3939 Aqua Tail Water Physical 09090 09090% 10
4545 Earthquake Ground Physical 100100 100100% 10
5151 Future Sight Psychic Special 100100 100100% 10
5757 Fissure Ground Physical 0000 —% 5
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 —}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Dragon Dance Dragon Status —% 20
Earth Power Ground Special 90 100% 10
Flail Normal Physical 100% 15
Hydro Pump Water Special 120 80% 5
Mud Shot* Ground Special 55 95% 15
Muddy Water* Water Special 95 85% 10
Spark Electric Physical 65 100% 20
Take Down Normal Physical 90 85% 20
Thrash Normal Physical 120 100% 10
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Whiscash in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Whiscash in that game.
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Whiscash can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Whiscash cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Sleep TalkBW Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: Evolve
Friend Area: Peanut Swamp
Phrases
51%-100% HP Even long battles must eventually end!
26%-50% HP Let's see... Ah, so my HP has declined to half.
1%-25% HP I'm hurting... Even my prized whiskers developed kinks...
Level up Oh? My level seems to have gone up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Oh? My level seems to have gone up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 0.5%
IQ group: B
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Barboach
 Water  Ground 
 
Level 30


 
First evolution
Whiscash
 Water  Ground 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Whiscash images on Bulbagarden Archives.

Trivia

  • The microgame "Electric Groove Fish" in WarioWare, Inc. Mega Microgame$ for Game Boy Advance shows a fish similarly shaped to Whiscash, complete with a "W" on its forehead.

Origin

Whiscash is based on Namazu, a catfish in Japanese mythology which caused earthquakes.

Name origin

Whiscash may be a combination of whisker and mustache, referring to the long whiskers it has. Cash may also be a contraction of catfish.

Namazun is derived from 鯰 Namazu (or 大鯰 Ōnamazu), a catfish in Japanese mythology which caused earthquakes. 鯰 namazu also means catfish.

In other languages

Language Title Meaning
  Japanese ナマズン Namazun From 鯰 Namazu or possibly 大鯰 Ōnamazu
  French Barbicha From barbiche and poisson-chat
  Spanish Whiscash Same as English name
  German Welsar From Wels and Barthaar
  Italian Whiscash Same as English name
  Korean 메깅 Meging From 메기 megi and king
  Mandarin Chinese 鯰魚王 / 鲶鱼王 Niányúwáng Literally "Catfish king"
  Cantonese Chinese


External links

  #339: Barboach
Pokémon
#341: Corphish  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.