Whirlpool (move)

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Whirlpool
うずしお Whirl Tide
Whirlpool B2W2.png
[[File:|center]]
Type  Water
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Whirlpool (Japanese: うずしお Whirl Tide) is a damage-dealing Water-type move introduced in Generation II. It was HM06 in Generation II and HM05 in HeartGold and SoulSilver.

Effect

In battle

Generation II

Whirlpool inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Whirlpool has a power of 15 and an accuracy of 70.

Generation III

Whirlpool can hit Pokémon during the semi-invulnerable turn of Dive, and if it does, it will deal double damage.

If a wild Pokémon uses Whirlpool on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!"

Generation IV

If the user of Whirlpool is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

Whirlpool's power and accuracy were increased to 35 and 85 respectively, and it now lasts for four to five turns. In addition, if the user of Whirlpool is holding a Binding Band, it inflicts 1/8 of the target's maximum HP instead of 1/16 when the target is trapped.

Generation VI

The end turn damage of Whirlpool is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Whirlpool will increase to 1/6 of the target's maximum HP.

Outside of battle

Generation II

Whirlpool clears whirlpools in the field while surfing.

Generation IV

In Pokémon HeartGold and SoulSilver, Whirlpool allows the user to cross whirlpools on the field, instead of clearing them away as it did in Generation II.

Description

Games Description
Stad2 Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
GSC Traps the foe for 2-5 turns.
RSE Traps and hurts the foe in a whirlpool for 2 to 5 turns.
ColoXD Traps and hurts target in a whirlpool for 2 to 5 turns.
FRLG The foe is trapped in a fast, vicious whirlpool for two to five turns.
DPPt The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
HGSS Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.*
Traps foes in a violent swirling whirlpool. It can also be used to traverse whirlpools.*
BWB2W2 Traps foes in a violent swirling whirlpool for four to five turns.
XYORAS The user traps the target in a violent swirling whirlpool for four to five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
090   Shellder Water Water     37 40 40
258   Mudkip Water Water   33 33 33 33
320   Wailmer Water Water   19 14 14 14
13
321   Wailord Water Water   19 14 14 14
13
366   Clamperl Water Water   1 1 1 1
367   Huntail Water Water   1 1 1 1
368   Gorebyss Water Water   1 1 1 1
393   Piplup Water Water     32 32 32
394   Prinplup Water Water     37 37 37
395   Empoleon Water Steel     39 39 39
418   Buizel Water Water     36 36 31 31
419   Floatzel Water Water     39 39 35 35
456   Finneon Water Water     38 38 38
457   Lumineon Water Water     42 42 42
489   Phione Water Water     39 39 39
490   Manaphy Water Water     39 39 39
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By HM

# Pokémon Type Machine
I
--
II
HM06
III
--
IV
HM05
V
--
VI
--
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
054   Psyduck Water Water
055   Golduck Water Water
060   Poliwag Water Water
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
072   Tentacool Water Poison
073   Tentacruel Water Poison
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
086   Seel Water Water
087   Dewgong Water Ice
090   Shellder Water Water
091   Cloyster Water Ice
098   Krabby Water Water
099   Kingler Water Water
108   Lickitung Normal Normal
112   Rhydon Ground Rock
115   Kangaskhan Normal Normal
116   Horsea Water Water
117   Seadra Water Water
118   Goldeen Water Water
119   Seaking Water Water
120   Staryu Water Water
121   Starmie Water Water
128   Tauros Normal Normal
130   Gyarados Water Flying
131   Lapras Water Ice
134   Vaporeon Water Water
138   Omanyte Rock Water
139   Omastar Rock Water
140   Kabuto Rock Water
141   Kabutops Rock Water
143   Snorlax Normal Normal
147   Dratini Dragon Dragon
148   Dragonair Dragon Dragon
149   Dragonite Dragon Flying
151   Mew Psychic Psychic
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
170   Chinchou Water Electric
171   Lanturn Water Electric
183   Marill Water Fairy
184   Azumarill Water Fairy
186   Politoed Water Water
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
211   Qwilfish Water Poison
215   Sneasel Dark Ice
222   Corsola Water Rock
223   Remoraid Water Water
224   Octillery Water Water
226   Mantine Water Flying
230   Kingdra Water Dragon
241   Miltank Normal Normal
245   Suicune Water Water
248   Tyranitar Rock Dark
249   Lugia Psychic Flying
258   Mudkip Water Water
259   Marshtomp Water Ground
260   Swampert Water Ground
263   Zigzagoon Normal Normal
264   Linoone Normal Normal
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
279   Pelipper Water Flying
295   Exploud Normal Normal
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
298   Azurill Normal Fairy
306   Aggron Steel Rock
318   Carvanha Water Dark
319   Sharpedo Water Dark
320   Wailmer Water Water
321   Wailord Water Water
339   Barboach Water Ground
340   Whiscash Water Ground
341   Corphish Water Water
342   Crawdaunt Water Dark
349   Feebas Water Water
350   Milotic Water Water
363   Spheal Ice Water
364   Sealeo Ice Water
365   Walrein Ice Water
366   Clamperl Water Water
367   Huntail Water Water
368   Gorebyss Water Water
369   Relicanth Water Rock
370   Luvdisc Water Water
380   Latias Dragon Psychic
381   Latios Dragon Psychic
382   Kyogre Water Water
384   Rayquaza Dragon Flying
393   Piplup Water Water
394   Prinplup Water Water
395   Empoleon Water Steel
400   Bibarel Normal Water
409   Rampardos Rock Rock
418   Buizel Water Water
419   Floatzel Water Water
422   Shellos Water Water
423   Gastrodon Water Ground
445   Garchomp Dragon Ground
446   Munchlax Normal Normal
456   Finneon Water Water
457   Lumineon Water Water
458   Mantyke Water Flying
461   Weavile Dark Ice
463   Lickilicky Normal Normal
464   Rhyperior Ground Rock
484   Palkia Water Dragon
489   Phione Water Water
490   Manaphy Water Water
493   Arceus Normal Normal
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
131   Lapras Water Ice                                              
138   Omanyte Rock Water                                    
170   Chinchou Water Electric                   
258   Mudkip Water Water                                              
339   Barboach Water Ground                    
550   Basculin Water Water                
564   Tirtouga Water Rock                                    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Whirlpool has a 10% chance of inflicting the Constriction status condition on an opponent. The damage done by Whirlpool is doubled if the target is under the Diving status condition.

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction, making the foe incapable of movement. Inflicts double damage on a diving foe.


In the anime

 
Lugia
 
Floatzel
 
Piplup
 
Gyarados
The user traps the foe inside a fast, vicious whirlpool. It appears much stronger than in the games.
Pokémon Method
User First Used In Notes
  Lugia dives in the water and its eyes glow white. Then, it spins around and raises up to the surface. As it goes above the water, the whirlpool turns into a cyclone.
Lugia (M02) The Power of One Debut
  Mantine spins around the opponent quickly while underwater, creating a whirlpool.
Molly Hale's Mantine Spell of the Unown: Entei None
  Rhydon dives underwater, faces the opponent, and spins its horn like a drill, creating a whirlpool that sucks up the opponent.
Pietra's Rhydon Right On, Rhydon! None
  Gyarados swims around the opponent quickly and creates a whirlpool, or Gyarados points its tail at the opponent and waves it around in circles, creating a whirlpool.
Misty's Gyarados Cerulean Blues None
A wild Gyarados Sandshrew's Locker! None
  Piplup's body glows a blueish-white color and it raises its arms and beak to the air. It then opens its beak and a huge whirlpool comes out of it and forms above Piplup. Piplup then throws the whirlpool at the opponent. While in the water, Piplup's body glows multicolored, and a whirlpool forms around it, or Piplup spins its body and glowing white water appears and forms around Piplup's body. The water's glow fades and spins with Piplup, turning into a whirlpool. Piplup then spins into the opponent. Piplup can also change the size of the whirlpool by choice. When Piplup is near the water, after it forms the whirlpool, it throws it at the water in front of the opponent, creating a large water vortex that sucks the opponent up.
Dawn's Piplup Getting the Pre-Contest Titters! None
Piplup of Team Poképals Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness None
  Floatzel raises its arms and a large whirlpool appears above its head. Floatzel then throws the whirlpool at the opponent.
Crasher Wake's Floatzel A Crasher Course in Power! None
Kenny's Floatzel Last Call - First Round! None


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters Diamond & Pearl manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga


In the Pokémon Pocket Monsters manga


In other generations

In battle

Outside of battle

Trivia

  • Although it is the first of three moves to lose HM status, it is also the first former HM to regain that status.
  • If a player teaches a Pokémon Whirlpool by HM in HeartGold and SoulSilver and trades it to Diamond, Pearl, or Platinum, the Pokémon can be freely imported to Black and White via the Poké Transfer, due to Whirlpool not being needed outside of battle in Diamond, Pearl, and Platinum. The same can be done with Defog by transferring a Pokémon that learned it by HM in Diamond, Pearl, or Platinum to HeartGold or SoulSilver.

In other languages

Language Title
  Dutch Draaikolk
  Finnish Poreallas*
  French Siphon
  German Whirlpool
  Greek Δίνη
  Hindi पानी का भवर Paani Ki Bhanwar
भवंडर Bawandar
  Indonesian Pusaran Air
  Italian Mulinello
  Korean 바다회오리 Bada Hoe'ori
  Polish Wir Wodny
  Portuguese Remoinho
  Romanian Vâltoarea
  Serbian Vodeni Vrtlog
  Spanish Torbellino



Variations of the move Fire Spin
  ClampSand Tomb
  Fire SpinWhirlpool


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.