Water Sport (move)

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Water Sport
みずあそび Water Game
Type  Water
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Water Sport (Japanese: みずあそび Water Game) is a non-damaging Water-type move introduced in Generation III.

Effect

Generations III and IV

Water Sport reduces the base power of Fire-type moves by 50% on both sides in battle. The effects last until the user switches out.

Generation V

Water Sport now reduces the base power of Fire-type moves by 67% on both sides in battle.

Generation VI

Water Sport is now active for five turns, even if the user switches out.

Description

Games Description
RSEColoXD The user becomes soaked to raise resistance to fire.
FRLG Weakens Fire-type attacks while the user is in the battle.
DPPtHGSS
BWB2W2
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
XYORAS The user soaks itself with water. This weakens Fire-type moves for five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
054   Psyduck Water Water 1 1 1 1
055   Golduck Water Water 1 1 1 1
060   Poliwag Water Water   1 1 1
061   Poliwhirl Water Water   1 1 1
086   Seel Water Water   7 7 7
118   Goldeen Water Water 1 1 1 1
119   Seaking Water Water 1 1 1 1
183   Marill Water Fairy       5 5
184   Azumarill Water Fairy       1, 5 1, 5
271   Lombre Water Grass 31 19 19 19
20
279   Pelipper Water Flying 1 1 1 1
283   Surskit Bug Water 19 19 19 19
14
284   Masquerain Bug Flying 1, 19 1, 19 1, 19 1, 19
1, 14
298   Azurill Normal Fairy       5 5
339   Barboach Water Ground 6 6 6 6
340   Whiscash Water Ground 1, 6 1, 6 1, 6 1, 6
350   Milotic Water Water 10 5 5 5
4
368   Gorebyss Water Water       5
380   Latias Dragon Psychic 25 25 25 25
4
393   Piplup Water Water   11 11 11
394   Prinplup Water Water   11 11 11
406   Budew Grass Poison   7 7 7
418   Buizel Water Water   1 1 7 7
419   Floatzel Water Water   1 1 1, 7 1, 7
489   Phione Water Water   1 1 1
490   Manaphy Water Water   1 1 1
501   Oshawott Water Water     11 11
502   Dewott Water Water     1, 11 1, 11
503   Samurott Water Water     1, 11 1, 11
515   Panpour Water Water     16 16
580   Ducklett Water Flying     3 3
581   Swanna Water Flying     1, 3 1, 3
592   Frillish Water Ghost     1 1
593   Jellicent Water Ghost     1 1
594   Alomomola Water Water     1 1
692   Clauncher Water Water       7
693   Clawitzer Water Water       7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
060   Poliwag Water Water                                                                                   
158   Totodile Water Water                                                                                   
183   Marill Water Fairy                                                                 
226   Mantine Water Flying                                                                             
278   Wingull Water Flying                                                                                   
298   Azurill Normal Fairy                                                                 
363   Spheal Ice Water                                                                                              
369   Relicanth Water Rock                                                                                                       
370   Luvdisc Water Water                      
399   Bidoof Normal Normal                                                                             
458   Mantyke Water Flying                                                                             
656   Froakie Water Water                            
688   Binacle Rock Water         
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

#   Pokémon Type Obtained with
0311   Plusle Electric PokéPark Eggs
0341   Corphish Water PokéPark Eggs
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Changes the floor's status to Water Sport, which halves the power of Fire-type moves.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 水之遊 Shuǐ​-zhī​ Yóu
  French Tourniquet
  German Nassmacher
  Greek Ύγρανση Hugranse
  Italian Docciascudo
  Korean 물놀이 Mul Nol'i
Portuguese   Brazil Esguicho de Água
Esporte Aquático (TCG)
  Portugal Desporto Aquático
  Serbian Rasprskavanje Vode
  Spanish Hidrochorro
  Turkish Su Oyunu


Variations of the move Mud Sport
  Mud SportWater Sport


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.