Volt Tackle (move)

Volt Tackle
ボルテッカー Volteccer
[[File:|center]]
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  0  
Jamming  0  

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of the Pichu evolutionary line.

Effect

Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target. This move has a 10% chance of paralyzing the target.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo, and XD
Games Description
RSE A life-risking tackle that slightly hurts the user.
FRLG The user throws an electrified tackle. It hurts the user a little.
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
Conq Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.


Learnset

By breeding

While Volt Tackle can be performed in any of the Generation III games, it can only be obtained via Pokémon Emerald or later. There is only one method of obtaining Volt Tackle, which involves breeding a female Pikachu or Raichu holding a Light Ball with any Pokémon in the same Egg Group (or breed a Pikachu or Raichu of any gender holding a Light Ball with a Ditto). If the Pikachu or Raichu and its mating partner are put into the day care and they meet the conditions to produce an Egg, the hatched Pichu will have Volt Tackle. Since this will not work in any game prior to Emerald, trading is the only legitimate way of obtaining Volt Tackle in an older game (like Ruby and Sapphire).

# Pokémon Type Father
II III IV V VI
172   Pichu Electric Electric   Any Pokémon in the Field or Fairy Egg Group Any Pokémon in the Field or Fairy Egg Group Any Pokémon in the Field or Fairy Egg Group
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By events

Generation IV

#   Pokémon Type Obtained with
0025   Pikachu
Electric Pokémon Battle Revolution
Pokéwalker - Yellow Forest
0172   Pichu
Electric Pikachu-colored Pichu
0172 Spiky-eared Pichu Spiky-eared Pichu
Electric Ilex Forest (requires Pikachu-colored Pichu)
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0025   Pikachu
Electric Pikachu Festival
Pika Pika Carnival
Summer 2012 Pikachu
Summer Carnival
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Pokémon Mystery Dungeon

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pichu can learn Volt Tackle at level 50 if it has at least 333 IQ points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the Gulpin Link Shop.

In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, Pichu has a chance of learning Volt Tackle as an Egg move by obtaining a Pichu Egg from a mission.

In other games

Pokémon Conquest

Volt Tackle is the only move of Raichu.

Super Smash Bros. series

In Super Smash Bros. Brawl, Volt Tackle is Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control.

Trophy information

"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

In the anime

 
Volt Tackle collision
 
Pikachu
 
Raichu
 
Ditto transformed as Pikachu
The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.
Pokémon Method
User First Used In Notes
  Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity.
Ash's Pikachu May's Egg-Cellent Adventure Debut
Aura Guardian's Pikachu The Keystone Pops! None
Volkner's Pikachu Flint Sparks the Fire! None
Narissa's Ditto One in the form of Pikachu Dealing With a Fierce Double Ditto Drama! Used via Transform
  Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.
Sho's Raichu Pika and Goliath! None
Volkner's Raichu Flint Sparks the Fire! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Volt Tackle's Japanese name, ボルテッカー Volteccer, comes from an attack that Pulseman, the protagonist of a Game Freak game of the same name, uses. Both attacks are in reference to Tekkaman, whose signature attack is called Voltekka.
  • Volt Tackle is the only move that causes recoil to have ever been a special move, due to it being an Electric-type move introduced in Generation III (had Flare Blitz, Wood Hammer, and Wild Charge existed in Generation III, they would have been special as well).
  • Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle). It now shares this status with V-create.
    • This is another anime inconsistency, where Ash's Pikachu learns the move on its own having not previously known it. It could be suggested that Pikachu knew the move but hadn't mastered it, with Ash not knowing that Pikachu knew the move.
  • In Super Smash Bros. Brawl, Volt Tackle is Pikachu's Final Smash. Despite it taking damage from the move in the main series games, Pikachu takes no damage from the move when used in Brawl.

In other languages

Language Title
Mandarin Chinese 伏特攻擊 Fútè Gōngjí
  Dutch Volt Tackle
  Finnish Voltti-isku
  French Électacle
  German Volttackle
  Greek Εφόρμηση Ηλεκτρικής Τάσης
  Hebrew מכת וולט Mackat volt
  Indonesian Volt Tackle
Api Listrik
  Italian Locomovolt
  Korean 볼트태클 Volt Tackle
  Polish Elektroakcja
Portuguese   Brazil Investida Trovão
  Portugal Investida Trovão
  Romanian Atacul Electric
  Serbian Voltažno Rušenje
Spanish   Latin America Tacleada de Voltios
  Spain Placaje Eléctrico


Variations of the move Double-Edge
  Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.