Volt Switch (move)

Volt Switch
ボルトチェンジ Volt Change
[[File:|center]]
Type  Electric
Category  Special
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Volt Switch (Japanese: ボルトチェンジ Volt Change) is a damage-dealing Electric-type move introduced in Generation V. It is TM72 as of Generation V.

Effect

Volt Switch deals damage and then switches the user out. The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Volt Switch fails to hit the target, if using Volt Switch ends the battle, if the opponent's Ability prevents damage from Volt Switch, or if the opponent is Ground type. If Volt Switch faints a foe Trainer's Pokémon, the next Pokémon sent out by the user will not be counted for additional experience.

If the foe Pokémon uses Pursuit on the same turn Volt Switch is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.

Volt Switch may be used to switch out of Ingrain, but Ingrain's effects will not be passed on. Volt Switch can also be used to switch out even if the user is under the effect of Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web, or Block. Volt Switch will not force a switch if the user is holding a Red Card.

Description

Games Description
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Conq After making its attack, the user will switch places with another Pokémon


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
587   Emolga Electric Flying 42 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
--
III
--
IV
--
V
TM72
VI
TM08
025   Pikachu Electric Electric
026   Raichu Electric Electric
081   Magnemite Electric Steel
082   Magneton Electric Steel
100   Voltorb Electric Electric
101   Electrode Electric Electric
125   Electabuzz Electric Electric
135   Jolteon Electric Electric
145   Zapdos Electric Flying
151   Mew Psychic Electric
170   Chinchou Water Electric
171   Lanturn Water Electric
172   Pichu Electric Electric
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
205   Forretress Bug Steel
239   Elekid Electric Electric
243   Raikou Electric Electric
299   Nosepass Rock Rock
309   Electrike Electric Electric
310   Manectric Electric Electric
311   Plusle Electric Electric
312   Minun Electric Electric
403   Shinx Electric Electric
404   Luxio Electric Electric
405   Luxray Electric Electric
417   Pachirisu Electric Electric
462   Magnezone Electric Steel
466   Electivire Electric Electric
476   Probopass Rock Steel
479   Rotom Electric Ghost
522   Blitzle Electric Electric
523   Zebstrika Electric Electric
587   Emolga Electric Flying
595   Joltik Bug Electric
596   Galvantula Bug Electric
599   Klink Steel Steel
600   Klang Steel Steel
601   Klinklang Steel Steel
603   Eelektrik Electric Electric
604   Eelektross Electric Electric
638   Cobalion Steel Fighting
642   Thundurus Electric Flying
644   Zekrom Dragon Electric
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

Volt Switch is the only move of Emolga.

In the anime

 
Emolga


The user releases a ball of electricity.
Pokémon Method
User First Used In Notes
  Emolga puts its arms together in front of it and a yellow orb of electricity appears in front of it. It then opens its arms and fires the orb of electricity at the opponent. When the orb hits the opponent, the opponent's body becomes surrounded by yellow electricity, or Emolga raises its arm into the air and a yellow orb of electricity with yellow electricity around it forms above it. It then hits the opponent with it, causing a flash of bright light. Then, Emolga rushes past a nearby Trainer and another Pokémon comes out of its Poké Ball and onto the battlefield. Sometimes, Emolga can choose not to send out another Pokémon when the attack is used.
Iris's Emolga Emolga the Irresistible! Debut


In the manga

In the Pokémon Adventures manga


Trivia

  • In the anime, Volt Switch can bring out a Pokémon that does not belong to the user's Trainer.

In other languages

Language Title
Mandarin Chinese 交換伏特 Jiāohuàn Fútè
  French ChangeÉclair
  German Voltwechsel
  Italian Invertivolt
  Korean 볼트체인지 Volt Change
  Polish Elektrozmiana
  Brazilian Portuguese Troca Elétrica
Spanish   Latin America Cambia Voltaje
  Spain Voltiocambio


Variations of the move U-turn
  U-turnFlip Turn
  Volt Switch


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.