Violet City: Difference between revisions

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{{main|Violet Gym}}
{{main|Violet Gym}}
[[File:Violet Gym HGSS.png|thumb|right|The Violet Gym in ''HeartGold and SoulSilver''.]]
[[File:Violet Gym HGSS.png|thumb|right|The Violet Gym in ''HeartGold and SoulSilver''.]]
The Violet Gym is the official [[Gym]] of Violet City. It is based on {{type|Flying}} Pokémon. The [[Gym Leader]] is [[Falkner]]. Trainers who defeat him receive the {{Badge|Zephyr}}. In ''{{game2|Gold|Silver|Crystal}}'', the Gym structure was very basic. The path is held on a raised platform, with a large drop to either side of the path. The path creates an "S" shape as it winds around toward the Gym Leader. At the tips of the "S" there are two trainers that are both unavoidable. After Falkner is defeated, he will give the player the Zephyr Badge, {{TM|31|Mud-Slap}}, and the ability to use {{m|Flash}} outside of battle.
The Violet Gym is the official [[Gym]] of Violet City. It is based on {{type|Flying}} Pokémon. The [[Gym Leader]] is [[Falkner]]. Trainers who defeat him receive the {{Badge|Zephyr}}. In ''{{game2|Gold|Silver|Crystal}}'', the Gym structure was very basic. The path is held on a raised platform, with a large drop to either side of the path. The path creates an "S" shape as it winds around toward the Gym Leader. At the tips of the "S" there are two Trainers that are both unavoidable. After Falkner is defeated, he will give the player the Zephyr Badge, {{TM|31|Mud-Slap}}, and the ability to use {{m|Flash}} outside of battle.


In ''{{game|HeartGold and SoulSilver|s}}'', the Gym appears to be redesigned as to another perspective. Trainers will start on plain ground other than a raised floor, along with a wooden platform that will lift Trainers up to the upper level, where a structure similar to the previous generation awaits. A Trainer waits at each end of the "S", but unlike in ''Gold, Silver, and Crystal'', both Trainers can be avoided by walking on the glass tiles that encircle the field. After Falkner is defeated, he will give the player the Zephyr Badge, {{TM|51|Roost}}, and the ability to use {{m|Rock Smash}} outside of battle.
In ''{{game|HeartGold and SoulSilver|s}}'', the Gym appears to be redesigned as to another perspective. Trainers will start on plain ground other than a raised floor, along with a wooden platform that will lift Trainers up to the upper level, where a structure similar to the previous generation awaits. A Trainer waits at each end of the "S", but unlike in ''Gold, Silver, and Crystal'', both Trainers can be avoided by walking on the glass tiles that encircle the field. After Falkner is defeated, he will give the player the Zephyr Badge, {{TM|51|Roost}}, and the ability to use {{m|Rock Smash}} outside of battle.
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