Victini (Pokémon)

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Arceus #493: Arceus
Pokémon
#495: Snivy Snivy
This article is about the species. For a specific instance of this species, see Victini (disambiguation).
Victini
ビクティニ Victini
#494
494Victini.png
Art by Ken Sugimori from Black and White
Type
Psychic Fire
Category
Victory Pokémon
Ability
Victory Star
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Unova
#000 #000
Regional Browser numbers
Height
1'04"
Imperial
0.4 m
Metric
Weight
8.8 lbs.
Imperial
4.0 kg
Metric
Dex color
Yellow
Catch rate
3 (0.4%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F494.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Undiscovered group 121 cycles
(30855 minimum steps)
EV yield
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 270 Battle Exp.: 2701*

Victini (Japanese: ビクティニ Victini) is a dual-type Psychic/Fire legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Victini is a small, rodent-like Pokémon. Its large, pointed ears are shaped like the letter V, possibly in reference to its name or the generation it was introduced in. Victini's eyes are large for the size of its head, and are blue. Its round head is comparatively large for its small body, and cream-colored, while the tops of its ears, crest, and extremities are all orange. Its bulbous arms and legs are rounded to make a sort of "cuff" before ending with small, three-fingered hands and two-toed feet. Victini's two winglike tails grant it the ability to fly.

Gender differences

Victini are a genderless species.

Special abilities

Victini are said to bring victory to the Trainer that owns it. It produces infinite energy within itself and shares it with others by touching them. Victini are also able to become invisible when desired. It is known to send visions to people, as shown in White—Victini and Zekrom and Black—Victini and Reshiram.

Victini is the only Pokémon that can learn the move Searing Shot.

Behavior

Victini has a very caring nature; while usually a very timid Pokémon, it will fight with force if its friends are under any threat.

Habitat

Victini resides on a small island, known as Liberty Garden. It dwells inside the basement of the island's lighthouse, where it was in a deep slumber for many years.

Diet

 
Victini and the macarons
Main article: Pokémon food

In White—Victini and Zekrom and Black—Victini and Reshiram, Victini is shown to enjoy eating macarons, although it sometimes chokes on them. In the same movie, it is also shown near an Oran Berry bush.

Following the Victini from the films, the Pokémon Movie special home in the Pokémon Dream World is featured in a game involving opening a treasure box full of macarons with the help of either Reshiram or Zekrom. Victini gets powered up in the game upon hitting a macaron.

In the anime

 
Victini in the anime

Major appearances

Victini (M14)

Victini made its debut in White—Victini and Zekrom and Black—Victini and Reshiram. It lived in Eindoak Town, where it was a friend of the King of the People of the Vale one thousand years prior to the films. In the present it was targeted by Damon in his plan to fly the Sword of the Vale back to the Kingdom of the Vale and resurrect his peoples' glory.

Minor appearances

In the manga

In the Pokémon Adventures manga

Victini was seen on Liberty Garden where a woman from Team Plasma attempted to catch it, but this was thwarted by Black.

In the TCG

Main article: Victini (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.
White It creates an unlimited supply of energy inside its body, which it shares with those who touch it.
Black 2 When it shares the infinite energy it creates, that being's entire body will be overflowing with power.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
One Liberty Garden (requires Liberty Pass)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Rumble Blast Beginner's Park
Tower: World Axle - B2F*
Field: Sun-Dappled Bank*

In events

Games Event Language Location Level Distribution period
Eind Victini Japanese Japan 50 April 16 to August 31, 2011
Movie 14 Victini English Wi-Fi 50 December 3, 2011 to January 14, 2012; June 12 to 26, 2012
Movie 14 Victini Korean South Korea 50 December 15 to 31, 2011
Film 14 Victini German Wi-Fi 50 April 10 to 30, 2012
Film 14 Victini Italian Wi-Fi 50 April 10 to 30, 2012
Peli 14 Victini Spanish Wi-Fi 50 April 10 to 30, 2012
Film 14 Victini French Wi-Fi 50 June 1 to 30, 2012
Pokémon Center Tohoku Victini Japanese Japan 100 November 25, 2012 to January 6, 2013

Held items

Game Held Item(s)
Events*   Fire Gem (100%)   Soothe Bell (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
100
94 - 167 184 - 328
100
94 - 167 184 - 328
100
94 - 167 184 - 328
100
94 - 167 184 - 328
100
94 - 167 184 - 328
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Searing Shot Fire Special 100100 100100% 5
00Start Focus Energy Normal Status 0000 —% 30
00Start Confusion Psychic Special 05050 100100% 25
00Start Incinerate Fire Special 03030 100100% 15
00Start Quick Attack Normal Physical 04040 100100% 30
099 Endure Normal Status 0000 —% 10
1717 Headbutt Normal Physical 07070 100100% 15
2525 Flame Charge Fire Physical 05050 100100% 20
3333 Reversal Fighting Physical 0000 100100% 15
4141 Flame Burst Fire Special 07070 100100% 15
4949 Zen Headbutt Psychic Physical 08080 09090% 15
5757 Inferno Fire Special 100100 05050% 5
6565 Double-Edge Normal Physical 120120 100100% 15
7373 Flare Blitz Fire Physical 120120 100100% 15
8181 Final Gambit Fighting Special 0000 100100% 5
8989 Stored Power Psychic Special 02020 100100% 10
9797 Overheat Fire Special 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM20 Safeguard Normal Status 0000 —}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM83 Work Up Normal Status 0000 —}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM92 Trick Room Psychic Status 0000 —}}—% 5
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Victini in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Victini in that game.
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Victini can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Victini cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By events

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Eind Victini
Movie 14 Victini
Pokémon Center Tohoku Victini
V-create Fire Physical 180 95% 5
Eind Victini
Movie 14 Victini
Fusion Flare Fire Special 100 100% 5
Eind Victini
Movie 14 Victini
Fusion Bolt Electric Physical 100 100% 5
Pokémon Center Tohoku Victini Blue Flare Fire Special 130 85% 5
Pokémon Center Tohoku Victini Bolt Strike Electric Physical 130 85% 5
Pokémon Center Tohoku Victini Glaciate Ice Special 65 95% 10
  • A superscript level indicates that Victini can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Sky
Body size: 1
Recruit rate: 0%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●
Speed ●●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong:   Weak:   
PokéPark Pad entry:
Tepig's childhood friend. While he is worried about the cowardly Tepig, he's on Tepig's side and always cheers him on.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Does not evolve
Victini
 Psychic  Fire 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Victini images on Bulbagarden Archives.

Trivia

  • Victini was first shown in a preview for the 14th Pokémon movie at the end of Zoroark: Master of Illusions.
  • Victini's Unova Pokédex number is 000, making it the first Pokémon to legitimately have the number 000 in any Pokédex listing.
    • Victini is the only Pokémon to be listed before the starter Pokémon of its native region.
    • Consequently, Victini is the only legendary Pokémon of a later generation to appear next to legendary Pokémon of an earlier generation in the National Pokédex.
  • Although Victini has a Shiny sprite, Pokémon Black and White are programmed so that a Shiny Victini cannot be encountered.
  • Victini is the only legendary Psychic-type Pokémon that cannot learn Calm Mind.
  • According to an IGN interview, Victini is Junichi Masuda's favorite Generation V Pokémon.[1]
  • Victini was designed by Mana Ibe and it was meant to appeal more to girls than to boys.[2]

Origin

Victini's appearance, both its normal and Shiny form alike, seems to be based on うさぎリンゴ usagi-ringo, a method of cutting apple slices to make them look similar to rabbits. Conceptually, it might draw inspiration from Nike, the Greek, winged goddess of victory, or Victoria, the Roman equivalent of Nike. Its tail wings may be a reference to Nike's wings. It also resembles the Fennec Fox.

Its theme of "V" could possibly be linked to it being somewhat of the fifth Generation's mascot, "V" being the Roman numeral for 5.

Name origin

Victini may be a combination of victory and destiny, teeny, or tiny. It may also involve vixen (a female fox), due to its slight resemblance to a fennec fox.

In other languages

Language Title Meaning
  Japanese ビクティニ Victini From a combination of victory and destiny, teeny, or tiny. May also involve vixen (a female fox).
  French Victini Same as English/Japanese name
  Spanish Victini Same as English/Japanese name
  German Victini Same as English/Japanese name
  Italian Victini Same as English/Japanese name
  Korean 비크티니 Bikeutini Transliteration of Japanese name
  Mandarin Chinese 比克提尼 Bǐkètíní Transliteration of Japanese name
  Cantonese Chinese


Related articles


Notes

External links


Event exclusives
Pokémon
Pikachu in a capSpiky-eared PichuVictiniGenesect
Ash-GreninjaVivillon (Poké Ball Pattern)DiancieHoopa
VolcanionMagearnaMarshadowZeraoraMelmetalZarude
Walking WakeIron LeavesPecharunt
Moves
Happy HourCelebrateHold HandsHold Back
Items
Egg TicketEon TicketMysticTicketAuroraTicket
Old Sea MapMember CardOak's LetterEnigma Stone
Liberty PassDiscount CouponDynamax Crystal
Mythical Pecha Berry
Pokéwalker Routes
Yellow ForestWinner's PathSightseeingRallyAmity Meadow
Other
C-Gear Skins



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