User talk:Maverick Nate/Archives/7: Difference between revisions

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::Late reply (spent the past two days troubleshooting my younger brother's computer), but I think updating the Item template would probably be the best option.
::Late reply (spent the past two days troubleshooting my younger brother's computer), but I think updating the Item template would probably be the best option.
::Adding switches for the various side games would be simple enough, probably don't even need me for that. But you mentioned multiple prices? Where would that come in? --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 08:32, 24 October 2010 (UTC)
::Adding switches for the various side games would be simple enough, probably don't even need me for that. But you mentioned multiple prices? Where would that come in? --[[user:Jioruji_Derako|<font color="#237d00"> '''J'''ïörüjï '''Ð'''ērākō.'''>'''</font>]]<small>[[user talk:Jioruji Derako|<font color="#237d00">''.cнаt'''''^'''</font>]]</small> 08:32, 24 October 2010 (UTC)
:::Mhmm. Multiple prices. Mostly, Red and Blue dungeon have their own set of prices, and then the next gen, so to speak, explorers of time and darkness introduce different prices/effects/ everything (mostly an overhaul of the game, if my research tells me correctly) and that information lasts for explorers of Sky. I'm unsure about the fourth Wiiware game for the series, but that's what I know about the first two. What do you think we can do? (Honestly, I suck at coding. I don't know what I'd actually be able to do.) ''[[User:Maverick Nate|<sup style="color:#00008B;">'''Maverick'''</sup>]][[User talk:Maverick Nate|<sub style="color:#00008B;">'''Nate'''</sub>]]'' 08:39, 24 October 2010 (UTC)


== Booster packs ==
== Booster packs ==