User talk:Force Fire/Archive 5: Difference between revisions

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::Something else that can simplify the template, the middle tile on the second row, as shown on my earlier pic, can always be blue. Then the other tiles just need the option to be orange, blue, red, or blank - the game uses orange to denote what tiles are hit, blue to denote the attacker moving as they attack, and red to denote the target will get pushed back to that tile(s) by the attack. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 03:43, 1 February 2013 (UTC)
::Something else that can simplify the template, the middle tile on the second row, as shown on my earlier pic, can always be blue. Then the other tiles just need the option to be orange, blue, red, or blank - the game uses orange to denote what tiles are hit, blue to denote the attacker moving as they attack, and red to denote the target will get pushed back to that tile(s) by the attack. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 03:43, 1 February 2013 (UTC)
:::Okay, cool. Also, how big should the grid be, I currently have it at 5x3.--[[User:Force Fire|<span style="color:#025DA6">'''F'''</span><span style="color:#5A96C5">orce</span>]][[User talk:Force Fire|<span style="color:#EA1A3E">'''F'''</span><span style="color:#F16A81">ire</span>]] 03:50, 1 February 2013 (UTC)
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