User talk:Bulldogs1234869: Difference between revisions

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I've noticed you adding this to a lot of pages of multi-hit moves. While I think it is a useful bit of information to add, I would like to ask how you obtained the information; if you did all your testing within a single generation of games, it's possible that this mechanic may have changed. See, for example, the way critical hits on such moves work in Generation I; the critical check is performed once, and every hit has the same critical or non-critical status. If it does differ between generations, that information should be added as well. --[[User:Xolroc|Felthry]] (F.K.A. Xolroc) ([[User talk:Xolroc|talk]]) 16:21, 19 January 2017 (UTC)
I've noticed you adding this to a lot of pages of multi-hit moves. While I think it is a useful bit of information to add, I would like to ask how you obtained the information; if you did all your testing within a single generation of games, it's possible that this mechanic may have changed. See, for example, the way critical hits on such moves work in Generation I; the critical check is performed once, and every hit has the same critical or non-critical status. If it does differ between generations, that information should be added as well. --[[User:Xolroc|Felthry]] (F.K.A. Xolroc) ([[User talk:Xolroc|talk]]) 16:21, 19 January 2017 (UTC)
Held Items did not exist in Gen I, therefore there is no need for testing in Gen I. The same properties apply for when the user holds a Razor Fang, and since King's Rock has the same in-battle effect, I feel that no testing really needs to be done, since it's already been tested with Razor Fang. [[User:Bulldogs1234869|Bulldogs1234869]] ([[User talk:Bulldogs1234869|talk]]) 18:46, 19 January 2017 (UTC)