User:Spriteit/Sandbox

< User:Spriteit
Revision as of 14:17, 5 September 2012 by ArcToraphim (talk | contribs) (Sorry)
Generation I
Other generations:
II - III - IV - V
 Means   Move   Type   Power   Accuracy   PP 
TM02GSC Headbutt Normal 70 100% 15
BreedGSC Light Screen Psychic —% 30
BreedGSC Petal Dance Grass 70 100% 20
BreedGSC Razor Wind Normal 80 75% 10
BreedGSC Skull Bash Normal 100 100% 15


  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation II
Other generations:
I - III - IV - V
 Means   Move   Type   Power   Accuracy   PP 
TM03RBY Swords Dance Normal —% 30
TM08RBY Body Slam Normal 85 100% 15
TM09RBY Take Down Normal 90 85% 20
TM10RBY Double-Edge Normal 120 100% 15
TM20RBY Rage Normal 20 100% 20
TM21RBY Mega Drain Grass 40 100% 10
TM31RBY Mimic Normal 100% 10
TM33RBY Reflect Psychic —% 20
TM34RBY Bide Normal 100% 10
TM50RBY Substitute Normal —% 10


  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see level-up moves from other generations

Bulbasaur

Gen I

Moves in this generation: 23 Moves via levelup: 9 Moves via Machine: 15 Moves via both: 1 (SolarBeam) Moves from Gen II trading: 5 Moves via Gen II Machine: 1 Moves via Gen II Breeding: 4 Total Moves: 28

Gen II

Moves in this generation: 38 Moves via levelup: 11 Moves via Machine: 23 Moves via Breeding: 5 Moves via Event: 1 Moves via Lv and TM: 1 (SolarBeam) Moves via Gen I Machine: 10 Total Moves: 48


Generation II: Gains 20 new moves: AncientPower, Attract, Curse, Defence Curl, Endure, Flash, Frustration, Fury Cutter, Giga Drain, Headcbutt, Hidden Power, Mud-Slap, Protect, Return, Safeguard, Sleep Talk, Snore, Sunny Day, Sweet Scent, Synthesis


Vine Whip PP 10->15 from III to IV Jump Kick PP 25->10 from IV to V Thrash PP 20->10 from IV to V Low Kick Power 50->Varies from II to III Absorb PP 20->25 from III to IV Mega Drain PP 10->15 from III to IV Petal Dance PP 20->10 from IV to V REcover PP 20->10 from III to IV Hi Jump Kick PP 20->10 from Iv to V Future Sight PP 15->10 from IV to V Drain Punch PP 5->10 from IV to V


Clefairy gained Body Slam Wingull gained Air Cutter