User:Sivart345/Decks

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Revision as of 04:24, 11 June 2015 by Sivart345 (talk | contribs) (SANDBOX FOR DECK CREATED)


Please do //not// delete this page. It is also my sandbox for making mainspace articles. I'm sure most of us have established some kind of house rule(s) when playing PTCG; extra prize cards, hand refreshes even when you have a basic, letting your opponent start set-up, etc; either for better testing or just for fun.

An interesting way we have been playing at home and with friends is with literally, an expanded deck: Unlimited Format, 100 cards, 5 max each card, Draw 10 instead of 7, D&P rules, 8 or 10 prizes, and 6 benched.

Some sick decks can be made.

Sand Box 1 Start

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Porygon    
Porygon2    
Drifloon    
Drifblim    
Sableye    
Unown R    
Unown Q    
Uxie    
Azelf    
Regice    
Rotom    
Ditto    
Pokémon Collector Su  
Seeker Su  
Item Finder T  
Computer Search T  
Professor Oak T  
Scoop Up T  
Poké Drawer + T  
Erika T  
Level Ball T  
Pokémon Retriever T  
Warp Point T  
VS Seeker T  
Broken Time-Space St  
Boost Energy E  


Other Cards

Darkness Energy
Mr. Fuji
Swoop! Teleporter


Sandbox 2 Start

  This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Forretress Donk
Forretress and Blastoise
Types used  
Major cards Forretress, Blastoise, Seeker
Era Unlimited

Forretress Donk


History

There was a less consistent version of this deck during the Diamond Pearl era using Secret Wonders Blastoise with its Waterlog Poké-POWER to attach Energy to Forretress; although, this method lacks unlimited Energy attachment and also requires more Energy cards. The release of Emboar allowed the creation of Forretress Donk. Blastoise of Boundaries Crossed is an alternate, more viable Energy attachment.


Strategy

The most consistently-winning decks in Unlimited Format are turn one donk decks (T1 donk). Forretress Donk is this type of deck; capable of taking all prize cards or Knocking-Out all of the opponent's Pokémon on the first turn

The ideal start would be Sableye; Sableye's Poké-BODY allows the player to go first. Using the various Trainer cards, the player would want to set up a Blastoise, Espeon, and Shuckle. Blastoise's Deluge Ability allows the player to attach, as often as they like, Water Energy cards to Shuckle. Shuckle's Fermenting Liuid Poké-BODY lets the player draw a card every time an Energy card is attached to it. Espeon's Energy Return Poké-POWER allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle. After drawing the needed cards, the next step would be to get out Forretress and attach the Energy cards to it instead of Shuckle. Forretress's Iron Shell Poké-BODY has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise and Espeon can be continously healed with an attached Healing Scarf Pokémon tool.



Cards

Key cards

  • Forretress -
  • Blastoise - It's Deluge Ability lets the play attach Water Energy Cards as often as they like during their turn.
  • Espeon - It's Poké-POWER is used to return Energy cards attached to Shuckle and Forretress; allowing an infinite loop of each one's Poké-BODY.
  • Shuckle - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the beginning of your turn).
  • Professor Oak - Essentially a souped-up Set Up
  • Broken Time-Space - Allows the player to evolve its Pokémon on the same turn they are played; this also allows evolution on the first turn.

Other Pokémon

  • Uxie - It's Set Up Poké-Power allows the player to draw cards until they have seven cards in their hand. Useful at the ver beginning after playing out the hand.
  • Azelf - Allows the player to get Pokémon from the Prize cards.
  • Regice - Allows a counters to an opponent's Spiritomb start.


Other Trainers/Supporters/Stadiums


Energy cards

  • Water Energy - Blastoise's Deluge Ability attachs Water Energy cards.


Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Sableye    
Uxie    
Azelf    
Regice    
Rattata    
Pokémon Collector Su  
Item Finder T  
Computer Search T  
Professor Oak T  
Scoop Up T  
Poké Drawer + T  
Erika T  
Level Ball T  
Windstorm T  
Broken Time-Space St  
Water Energy   E



Variable tech cards

These are cards that may or may not be in the deck build depending on the player's style:

  • Leafeon - An alternative healing method to Healing Scarf. When it is the Active Pokémon, it's Energy Refresh Poké-BODY allows the healing of the player's Pokémon when they attach an Energy card to them
  • Mr. Fuji
  • Swoop! Teleporter


Restriction

Forretress Donk uses the Unlimited Format; therefore, it is not tournament legal. It is played at home, in unsanctioned tournaments, and at leagues where permitted.

  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.