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Specifically, I will be looking at (Special) Attack, (Special) Defense, and Speed modifiers. Per usual, all operations prior to Generation V are rounded down to the nearest integer. | Specifically, I will be looking at (Special) Attack, (Special) Defense, and Speed modifiers. Per usual, all operations prior to Generation V are rounded down to the nearest integer. | ||
For weather-based effects, they do not apply if a Pokémon on the field has the Ability {{a|Cloud Nine}} or {{a|Air Lock}}, or specifically for [[harsh sunlight]] and [[rain]], if the Pokémon is holding a [[Utility Umbrella]]. | |||
For Abilities that can be [[ignoring Abilities|ignored]], they are not applied if ignored. | |||
Stat stage modifiers, for reference: | Stat stage modifiers, for reference: | ||
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*1.5x to Special Attack if the attacker's Ability is {{a|Plus}} and its ally's is {{a|Minus}}. | *1.5x to Special Attack if the attacker's Ability is {{a|Plus}} and its ally's is {{a|Minus}}. | ||
*1.5x to Special Attack if the attacker's Ability is {{a|Minus}} and its ally's is {{a|Plus}}. | *1.5x to Special Attack if the attacker's Ability is {{a|Minus}} and its ally's is {{a|Plus}}. | ||
*1.5x to Special Attack if the attacker's Ability is {{a|Solar Power}} | *1.5x to Special Attack if the attacker's Ability is {{a|Solar Power}} and the weather is [[harsh sunlight]]. | ||
*1.5x to physical Attack if the attacker or its ally's Ability is {{a|Flower Gift}} | *1.5x to physical Attack if the attacker or its ally's Ability is {{a|Flower Gift}} and the weather is [[harsh sunlight]]. If both are, apply this twice. | ||
===[[Generation V]] onward=== | ===[[Generation V]] onward=== | ||
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**Abilities: | **Abilities: | ||
***0.5x Abilities: | ***0.5x Abilities: | ||
****2048 if the target's Ability is {{a|Thick Fat}} and the used move is {{t|Fire}} or {{type|Ice}} | ****2048 if the target's Ability is {{a|Thick Fat}} and the used move is {{t|Fire}} or {{type|Ice}} | ||
****2048 to physical Attack if the attacker's Ability is {{a|Slow Start}} and it has not yet been on the field for five turns. | ****2048 to physical Attack if the attacker's Ability is {{a|Slow Start}} and it has not yet been on the field for five turns. | ||
****2048 if the attacker's Ability is {{a|Defeatist}} and its current HP is half or less of its maximum HP, rounded down. | ****2048 if the attacker's Ability is {{a|Defeatist}} and its current HP is half or less of its maximum HP, rounded down. | ||
****2048 if the target's Ability is {{a|Water Bubble}} | ****2048 if the target's Ability is {{a|Water Bubble}} and the used move is {{t|Fire}} | ||
***1.5x Abilities: | ***1.5x Abilities: | ||
****6144 if the attacker's Ability is {{a|Overgrow}}, {{a|Blaze}}, {{a|Torrent}}, or {{a|Swarm}}, the used move is {{t|Grass}}, {{t|Fire}}, {{t|Water}}, or {{type|Bug}}, respectively, and its current HP is a third or less of its maximum HP, rounded down. | ****6144 if the attacker's Ability is {{a|Overgrow}}, {{a|Blaze}}, {{a|Torrent}}, or {{a|Swarm}}, the used move is {{t|Grass}}, {{t|Fire}}, {{t|Water}}, or {{type|Bug}}, respectively, and its current HP is a third or less of its maximum HP, rounded down. | ||
****6144 to Special Attack if the attacker's Ability is {{a|Plus}} or {{a|Minus}} and its ally's Ability is also {{a|Plus}} or {{a|Minus}}. | ****6144 to Special Attack if the attacker's Ability is {{a|Plus}} or {{a|Minus}} and its ally's Ability is also {{a|Plus}} or {{a|Minus}}. | ||
****6144 to physical Attack if the attacker or its ally is a {{p|Cherrim}} with the Ability {{a|Flower Gift}} | ****6144 to physical Attack if the attacker or its ally is a {{p|Cherrim}} with the Ability {{a|Flower Gift}} and the weather is [[harsh sunlight]]. If both are, it is chained twice. | ||
****6144 if the attacker's Ability is an activated {{a|Flash Fire}} and the used move is {{type|Fire}}. | ****6144 if the attacker's Ability is an activated {{a|Flash Fire}} and the used move is {{type|Fire}}. | ||
****6144 if the attacker's Ability is {{a|Steelworker}}, {{a|Transistor}}, or {{a|Dragon's Maw}}, and the used move is {{t|Steel}}, {{t|Electric}}, or {{type|Dragon}}, respectively. | ****6144 if the attacker's Ability is {{a|Steelworker}}, {{a|Transistor}}, or {{a|Dragon's Maw}}, and the used move is {{t|Steel}}, {{t|Electric}}, or {{type|Dragon}}, respectively. | ||
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*2x to physical Defense if the target is an untransformed {{p|Ditto}} holding a [[Metal Powder]]. | *2x to physical Defense if the target is an untransformed {{p|Ditto}} holding a [[Metal Powder]]. | ||
*2x to physical Defense if the target's Ability is {{a|Marvel Scale}}, it has a non-volatile [[status condition]], and the attacker's Ability is not {{a|Mold Breaker}}. | *2x to physical Defense if the target's Ability is {{a|Marvel Scale}}, it has a non-volatile [[status condition]], and the attacker's Ability is not {{a|Mold Breaker}}. | ||
*1.5x to Special Defense if the weather is {{weather|sandstorm}} | *1.5x to Special Defense if the weather is {{weather|sandstorm}} and the target is {{type|Rock}}. | ||
*1.5x to Special Defense if the target or its ally's Ability is {{a|Flower Gift}} | *1.5x to Special Defense if the target or its ally's Ability is {{a|Flower Gift}} and the weather is [[harsh sunlight]]. If both are, apply this twice. | ||
===[[Generation V]] onward=== | ===[[Generation V]] onward=== | ||
*Apply stat stages. Divisions are rounded down. | *Apply stat stages. Divisions are rounded down. | ||
*1.5x to Special Defense if the weather is {{weather|sandstorm}} | *1.5x to Special Defense if the weather is {{weather|sandstorm}} and the target is {{type|Rock}}. This and the snow modifier are rounded half down. | ||
*1.5x to physical Defense if the weather is [[snow]] | *1.5x to physical Defense if the weather is [[snow]] and the target is {{type|Ice}}. | ||
*Apply chained modifiers. This is done by starting at 4096, multiplying by each applicable modifier in order with the number specified, dividing it by 4096 and rounding half up, and when the final value is gotten, multiplying it by the result thus far, and dividing by 4096 and rounding half down. If multiple Abilities or items take effect, they are chained in the order of the out-of-battle {{stat|Speed}} stat of the Pokémon with them. | *Apply chained modifiers. This is done by starting at 4096, multiplying by each applicable modifier in order with the number specified, dividing it by 4096 and rounding half up, and when the final value is gotten, multiplying it by the result thus far, and dividing by 4096 and rounding half down. If multiple Abilities or items take effect, they are chained in the order of the out-of-battle {{stat|Speed}} stat of the Pokémon with them. | ||
**Abilities: | **Abilities: | ||
***1.5x Abilities: | ***1.5x Abilities: | ||
****6144 to Special Defense if the target or its ally is a {{p|Cherrim}} with the Ability {{a|Flower Gift}} | ****6144 to Special Defense if the target or its ally is a {{p|Cherrim}} with the Ability {{a|Flower Gift}} and the weather is [[harsh sunlight]]. If both are, it is chained twice. | ||
****6144 to physical Defense if the target's Ability is {{a|Marvel Scale}} | ****6144 to physical Defense if the target's Ability is {{a|Marvel Scale}} and it has a non-volatile [[status condition]] | ||
****6144 if the target's Ability is {{a|Grass Pelt}} | ****6144 if the target's Ability is {{a|Grass Pelt}} and {{m|Grassy Terrain}} is in effect | ||
***2x Abilities: | ***2x Abilities: | ||
****8192 if the target's Ability is {{a|Fur Coat | ****8192 if the target's Ability is {{a|Fur Coat}}. | ||
**Items: | **Items: | ||
***1.5x items: | ***1.5x items: | ||
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===[[Generation III]]=== | ===[[Generation III]]=== | ||
*2x if the attacker's Ability is {{a|Chlorophyll}} or {{a|Swift Swim}} | *2x if the attacker's Ability is {{a|Chlorophyll}} or {{a|Swift Swim}} and the weather is [[harsh sunlight]] or [[rain]]. | ||
*Apply stat stages. | *Apply stat stages. | ||
*1.1x | *1.1x if the battle is not a Link Battle or taking place in a [[battle facility]] and the player has the Dynamo Badge{{sup/3|RSE}}/Thunder Badge {{sup/3|FRLG}}. | ||
*0.5x if the attacker is holding a [[Macho Brace]]. | *0.5x if the attacker is holding a [[Macho Brace]]. | ||
*0.25x if the attacker is {{status|paralyzed}}. | *0.25x if the attacker is {{status|paralyzed}}. | ||
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===[[Generation IV]]=== | ===[[Generation IV]]=== | ||
*Apply stat stages. | *Apply stat stages. | ||
*2x if the attacker's Ability is {{a|Chlorophyll}} or {{a|Swift Swim}} | *2x if the attacker's Ability is {{a|Chlorophyll}} or {{a|Swift Swim}} and the weather is [[harsh sunlight]] or [[rain]], respectively. | ||
*0.5x if the attacker is holding a [[Macho Brace]], [[Power item]], or [[Iron Ball]]. | *0.5x if the attacker is holding a [[Macho Brace]], [[Power item]], or [[Iron Ball]]. | ||
*1.5x if the attacker is holding a [[Choice Scarf]]. | *1.5x if the attacker is holding a [[Choice Scarf]]. | ||
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****6144 if the attacker's Ability is {{a|Quick Feet}} and it has a non-volatile [[status condition]]. | ****6144 if the attacker's Ability is {{a|Quick Feet}} and it has a non-volatile [[status condition]]. | ||
***2x Abilities: | ***2x Abilities: | ||
****8192 if the attacker's Ability is {{a|Chlorophyll}}, {{a|Swift Swim}}, {{a|Sand Rush}}, {{a|Slush Rush}} | ****8192 if the attacker's Ability is {{a|Chlorophyll}}, {{a|Swift Swim}}, {{a|Sand Rush}}, {{a|Slush Rush}} and the weather is [[harsh sunlight]], [[rain]], {{weather|sandstorm}}, or {{weather|hail}} ([[Gen VII]] and [[Gen VIII]])/{{weather|snow}} ([[Gen IX]]), respectively. | ||
****8192 if the attacker's Ability is {{a|Surge Surfer}} and {{m|Electric Terrain}} is in effect. | ****8192 if the attacker's Ability is {{a|Surge Surfer}} and {{m|Electric Terrain}} is in effect. | ||
****8192 if the attacker's Ability is {{a|Unburden}}, it was holding an item but lost it, and it is not currently holding an item. | ****8192 if the attacker's Ability is {{a|Unburden}}, it was holding an item but lost it, and it is not currently holding an item. |
edits