User:Awesomelink234/Stat modifiers: Difference between revisions

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*Apply stat stages. Divisions are rounded down.
*Apply stat stages. Divisions are rounded down.
*1.5x to Special Defense if the weather is {{weather|sandstorm}}, the target is {{type|Rock}}, and and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}, rounded half down.
*1.5x to Special Defense if the weather is {{weather|sandstorm}}, the target is {{type|Rock}}, and and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}, rounded half down.
*1.5x to physical Defense if the weather is {{weather|snow}}, the target is {{type|Ice}}, and and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}, rounded half down.
*1.5x to physical Defense if the weather is [[snow]], the target is {{type|Ice}}, and and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}, rounded half down.
*Apply chained modifiers. This is done by starting at 4096, multiplying by each applicable modifier in order with the number specified, dividing it by 4096 and rounding half up, and when the final value is gotten, multiplying it by the result thus far, and dividing by 4096 and rounding half down. If multiple Abilities or items take effect, they are chained in the order of the out-of-battle {{stat|Speed}} stat of the Pokémon with them.
*Apply chained modifiers. This is done by starting at 4096, multiplying by each applicable modifier in order with the number specified, dividing it by 4096 and rounding half up, and when the final value is gotten, multiplying it by the result thus far, and dividing by 4096 and rounding half down. If multiple Abilities or items take effect, they are chained in the order of the out-of-battle {{stat|Speed}} stat of the Pokémon with them.
**Abilities:
**Abilities: