|The Pokémon Ultra RPG|
|"Expand Your Horizons"|
Current Official Banner for URPG
|Run||1999 - Present|
|Date opened||January 11, 1999|
|Creator||white_rider_au and theholywhitedragon|
|Forum|| Bulbagarden (BMGf) |
The Pokémon Ultra RPG (also known as URPG) is a multi-faceted, text based Pokémon RPG. It is the longest running Pokémon RPG so far. The player begins the game with a starter Pokémon and work his or her way up the ranks by catching Pokémon and defeating gyms. The game has a variety of sections for players to play - battles, stories, role plays, contests, and art. Besides that, there are the occasional events that happen from time to time, where players can either gift or receive new Pokémon, or even participate in auctions, lotteries, and raffles.
This group started on January 11, 1999, as a Yahoo Club under the name The Ultimate Pokémon RPG. The group, like all Yahoo Clubs, was transferred to Yahoo Groups. Due to internal leadership problems, the group was deleted. A new group arose from the ashes shortly afterward, titled The Pokémon Ultra RPG.
Members eventually became unhappy with Yahoo Groups format because of the advertisements, layout, and inactivity (many members were lost when the Ultimate was deleted), and moved to Pokémon Elite 2000 in February 2003.
On June 15, 2013, the URPG closed the branch on Pokémon Elite 2000 due to inactivity of the forums there, among other problems.
URPG is currently led by the following staff members:
|HKim||Current Leader & Head|
|ChainReaction01||Head of National Park|
|Monbrey||Second in Command & Head of Battles|
|We Taste Pies...||Moderator|
|WinterVines||Head of National Park & Art Gallery|
|Ash K.||Head of Contests|
|Smiles||Head of Stories|
The URPG has five main sections; all of which are adapted and inspired from Pokémon games or Pokémon anime. These five main sections are Battles, Stories, National Park, Contests, and the latest inclusion - Art Gallery.
Battling is the primary core of URPG, and is the best way to earn the majority of a player's income - both Trainer and Referee alike. There are a variety of different battle rules (both derived from the games and newly developed) that players can play with. Stories and National Park are the primary ways for a player to capture the Pokémon that he/she uses during the game. Both methods require a certain amount of effort and skill put in, and require professionals to judge if the capture is successful as well. Contests is more of a secondary option, a favorite past-time among a couple of URPG players, though not as popular as the above three.
A new addition to the URPG is the Art Gallery, where players can submit their art of the Pokémon that they want to capture. The various art forms can include, but are not subjected to: drawing, painting, sculpting, modelling, and any 3D computer-based art. Like with the earlier methods of capture, the Art Gallery also require professionals to grade and critic your submission.
Battles between other players is the largest part of the URPG, and where players will earn the majority of their money. This is also the only way to evolve the player's Pokémon and earn Badges. In order to have a battle, the player needs an opponent and a referee. A URPG referee is a qualified professional and he determines how each move in the battle affects the Pokémon involved including damage, status effects, and, ultimately, its outcome. Referees use a calculator designed especially for the URPG, originally created by DaRkUmBrEoN, and later rewritten and managed by Monbrey. In order to maintain the accuracy of Pokémon mechanics, research data from Smogon is used. Each URPG referee would have to pass both the ref quiz and the ref test before they can become a qualified professional.
The majority of battles in the URPG take place over an Instant Messenger (usually AIM), while the minority is carried out on the forum. Battles in the URPG work the same way that battles in the Game Boy games work with a few differences. The biggest difference is that a Pokémon is not restricted to only 4 moves, but rather can use every move that it can learn via leveling up in all generations and pre-evolutions. For special moves like Technical Machines, Hidden Machines, Breeding Moves, Move Tutors, and Special Moves, the player can only use these if they had purchased it and taught it to their Pokémon. Another major difference is that all Pokémon automatically have 31 of every IV, 252 of every EV, and Natures have no effect on Battle stats, rather they are used for the character of a Pokémon in the National Park.
URPG Battles include clauses and various game types. Clauses such as Sleep, Freeze, and OHKO, and game types such as DPPt and Revolution are common choices among players. Every game type is slightly different, and new game types are generally added when a new generation of Pokémon main series games are released to ensure URPG battling stays up to date with the series. URPG features its own Reffing Encyclopedia and Ultra Dex that are comprehensive lists of information regarding battling and reffing information, and individual Pokémon information respectively. The Ultra Dex shows every Pokémon's URPG stats, what moves they learn by leveling up, and what moves they are capable of being taught via the different methods. All information in these threads, and URPG in general, is updated with every English release of a main series game.
Champion, Elite Four & Gym Leaders
Gyms are also implemented. Trainers can apply to be Gym Leaders, and others can challenge them to gain their badge and gym TM. A Gym Leader needs to specialize in his specific type (barring Orange Islands League) and thus, can only choose fully evolved Pokémon based on the gym's type. There are however exceptions, in which a wildcard (a Pokémon that shares similarities with the gym's type) might be approved. Those are subjected to the League Organizers' approval. To battle the Elite Four, the player must have all badges from one league or another (Johto, Kanto, Hoenn, Sinnoh, or Unova), hence making the gyms an important quest in a player's adventure. A player may challenge a Gym Leader for his Gym Leader position if he believes he can better defend the gym. These challenges are rare occurrences and they must be approved by the League Organizer. Both competitors can only use gym Pokémon during the battle.
In order to become the Champion, a person must then defeat the Elite Four and the Champion without losing. Should the challenger lose against the Elite Four, he or she keeps whatever progress he or she has made against other Elite Four. Should the challenger lose against the Champion, he or she loses any progress he or she has already made fighting the Elite 4. He or she must challenge the Elite 4 from the beginning. Should the Champion lose, if he or she wishes to regain his or her title, he or she must defeat the Elite 4 and the new Champion without losing, just like every other challenger. Becoming Champion entitles the trainer to any non-legendary Pokémon of his or her choice, and if he or she doesn't already have one from being Champion, a Legendary Pokémon of his or her choice. Neither is lost upon losing the title.
In addition, there are Dojo Leagues that only trainers that have joined after a recent forum expansion can participate in. Besides this, the system is much like the Gym system. Two Dojo Leagues have existed, the first running from April 15, 2010, to March 7, 2011, and featured 16 Dojos. Only players who joined after the BMG Forum Expansion were allowed to hold and challenge Dojos. The second Dojo League officially began on May 18, 2012, and ran until November 18th. Similar to the previous Dojo League, it is only open to those joining around the opening of the PWN URPG Branch. Unlike the BMG Dojo League, the PWN one only featured 8 Dojos to adjust for activity and new member influx. If a player managed to defeat all Dojo Leaders and earn every belt, they were given the title of Dojo Master. Players who likewise earn every belt may challenge the Master for the title, and the winner at the expiration of the league receives a prize. BMG's Dojo master was Synthesis. PWN's Dojo master was Airik, because no one managed to get all 8 belts, and he won the battle with Princess Crow, the only two who managed to get 7.
Originally created by Jack, it became a concept that was introduced in 2007 and gained quick popularity. It soon became another stable part of the URPG to play with. One person holds the title: Legend Defender (LD). It is other player's job to beat the LD in a battle, and take that title away from him. Then, the player will become the new Legend Defender. Whenever someone becomes a new LD, he gets to pick any legendary Pokémon (one not already taken) to 'defend'. This legend cannot be used in any Legend Defender matches. It can be used in Champion battles and Elite Four battles if the defender allows it, whether theirs or the challenger's or when challenging a Gym if the leader allows it. If the LD loses, they will lose their temporary legendary Pokémon as well.
Free For Alls
Free For Alls (also known as FFAs) happen every so often. Free For Alls involves multiple players (requires at least 6 players) being pitted against each other, where they will be allowed to hit any Pokémon. Special rules are usually added to make the FFA more interesting and thus, there are many different kind of FFAs. Alliances and truces are common within FFAs, as with betraying of alliances. Money prizes are at higher stakes here and they are always fun to play. These type of battles only happen over an Instant Messenger, but a massive Forum FFA is usually conducted once a year.
Tournaments are hosted every now and then, and players are able to participate in them in order to win prizes. Cash payments to winners, losers, and referees, are also usually increased. These prizes typically involve winning additional Pokémon as prizes, and sizable amounts of cash money. Holders of gyms and other prestige positions are entitled to participation in tournaments of their own, such as the annual Gym Leader Tournament.
One of the main ways to gain more Pokémon in the URPG is to write a story. The story can be about pretty much anything, but there are a couple of tips.
- Keep the stories clean. Dark or mature stories are fine, but nothing too explicit. If the writer thinks that his story might be offensive, provide a warning at the beginning.
- Beginner stories are generally graded easier, so writers are encouraged to try harder as they gain experience. The whole point of writing is to keep improving.
- Creativity is considered quite important.
- Writers don't have to purchase Poké Balls to capture Pokémon in their story.
- Writers can feature any Pokémon they want in their story, not just the one(s) in their stats or the one(s) they're trying to capture.
- They are not supposed to add a Pokémon to their stats until a Grader passes their story. If they do so, it is considered as cheating.
- They can capture any Pokémon except legendaries.
Writers can refer to a rank list in the URPG, which defines the guidelines for different ranked captures. Like with battles, stories are also graded by URPG professionals; Graders. The grader will provide their opinions and critiques, as well as helping the writer to improve their story in any way possible. The Grader will decide at the end of the grade post, to declare if the writer succeeds or fails to capture the Pokémon that was written for. If a writer fails, they can simply edit their story with the help of the Grader's critique and ask for a regrade and try again.
Like with Battles, there are also competitions for the story section. Story contests typically happen every July and December, and only one story can be submitted per person. The story must aim for at least a Pokémon capture to qualify as an entry. The winner is then determined by votes cased by readers. Points are tallied up and the person with the highest score will win the competition. Prizes usually involve legendary Pokémon and cash prizes. Occasionally, a special contest might happen outside of July and December, with different rules and smaller prizes. Recently, grading competitions are also being introduced, so as to encourage friendly competition between graders and introduce bonus benefits as well.
The National Park is the second method of capturing Pokémon in the Ultra RPG. It is consisted of many different areas, where different species are encountered. Trainers can go into the National by signing up for an area in either the Main RP, where they can have a chance of meeting other Trainers going through the area, or the Individual RP, where they have no chance of meeting other Trainers and are only with a Ranger. In addition, they don't affect other individual RPs if an area has been affected with a major disaster, while main RPs will be for a set amount of time. In addition to individual RPs, two players can go on a "team RP" through the Main RP where they encounter two Pokemon at a time and can battle together. A single ranger takes both players.
The process of the park involves the Ranger spotting a Pokémon in their post, asking the Trainer if they would like to battle it. If they say yes, they will then battle with their Pokémon. If they say no, an attempt to escape will be successful or unsuccessful depending on a roll.
After meeting a Minimum Character Requirement, a Trainer can try throwing a type of Park Ball, a Poké Ball type only available at the park at the Pokémon to capture it. The Park Balls can only be bought at the National Park store, and will not break after a failed capture unless something happens to it in the RP.
The park features many items that are not seen anywhere else in the URPG. Healing items, Poké Balls, and various escape items are among many purchasable items that a trainer can use when going on a park run. Occasionally, a National Park event is held in which players can obtain exclusive items such as Master Balls and other special items that are unavailable otherwise.
While uncommon, Legendary Pokémon are occasionally spotted in the National Park. Each area has its own list of Legendaries the player might see. The player can't capture these elusive Pokémon, but if a Trainer is carrying a digital camera, they can take a picture and cash it in for money after the run is finished.
National Park Locations
- The Great Lakes - An area almost completely made up of water routes. As is expected, many Water-type Pokemon are found here.
- The Woods - Dense forests that remain dim and cool, even in the bright sun, due to the thick canopy. Bug and Grass type Pokemon are common here.
- Mt. Deckbi - An active and hostile volcano complete with falling rock and lava pools. Fire, Rock, and Ground-types are seen here.
- Botanic Gardens - A beautiful garden route filled with flowers, fruits, and plants of all kinds. Expect to find a plethora of Grass-types here.
- Abandoned Power Plant - A spooky, static-filled building with long and winding corridors. Electric-type Pokemon keep the area charged up.
- Mt. Oktori - A snow-capped mountain located across from Mt. Deckbi. A network of frosty caverns make up the inside, where Fighting and Ice-types await.
- Meteor Valley - A strange area located between the two towering peaks that features caves and stone-strewn fields. Ghost, Dark, and Psychic-types make this area their home.
- Enigma Ruins - A strange area that is able to replicate any other area in the National Park. Any Pokemon available in the park can be found here.
New locations were added along with the release of Generation VI in the URPG. These are currently available in the Individual RP section only.
- Sandy Beach - A large oceanic area where saltwater Pokemon thrive. Much of the area between each water zone is covered with yellow sand. Scraggly bushes grow here, but not much else in the way of plant life. This area is also very bright because of the sunlight reflecting off the water.
- Ruined Manor - An old, abandoned mansion that Pokemon have taken residence in. Tucked away in a corner of Meteor Valley, it covers a large amount of area. The house is in disrepair, with broken boards and windows, holes in the ceiling and floors, and a thick layer of dust and cobwebs on everything. There are a lot of shadowy crevices.
Contests are another part of the Ultra RPG. Players can organize contests through threads, each organized by the contest rank. Coordinators then can either set up the contest on a messenger or on the forums. A judge will then come and state how much the trainers had 'pleased the judges' with their move choices. Such an act will continue until the termination of the current contest.
Contests can be played in either R/S/E, DPPt, or B/W format, each one being quite different from the last. R/S/E and DPPt are more similar, and are very much like in-game contests. B/W Contests, however, are an invention of AmericanTreeFrog specifically for URPG. It melds battling and contests together, and even features its own "gym league" of sorts called The Leaders' Division. B/W contests were introduced in the summer of 2011.
Event are regular occurrences in the URPG, with many of each type happening many times a year. The most common are Auctions, Gift Stations, and Raffles. Auctions are hosted by officials, and many Pokémon that are usually only obtainable by stories and through the park are put up for bid. These are typically held over either AIM or URPG's IRC channel. Gift Stations are where players are allowed to give other players Pokemon from their stats. These are usually held around summer and the holiday season. Raffles are simply a chance to win new Pokemon and items by chance. Each trainer can buy raffle tickets, and winners are randomly rolled. Once a year around Easter, URPG hosts the New Life event where you pay a small fee for an egg. The player's egg is from a Pokemon in their stats, and they don't know what Pokemon it will be until it hatches a few days later. The event is used to encourage players to trade their new Pokemon among each other.
In addition to the general URPG events above, each section has its own events. The Battles section has tournaments, the Stories section has contests, the National Park has raffles and themed runs, and Contests have a yearly Grand Festival.