Type: Difference between revisions

19,076 bytes removed ,  10 February 2011
m (Roundying the corners up.)
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A '''type chart''' shows which modifiers are applied to [[move]] [[Elemental types|types]] when attacking {{OBP|Pokémon|species}} of each type. Please note that this only covers single types, not pairs. To get a dual-typed Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a {{type2|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type2|Ground}} move used against the same would do only a quarter of its normal damage. The type chart differs depending on the [[generation]] of [[Pokémon games|games]] it is from.
{{ElementalTypes|diamond|* 1}}
An '''elemental type''' is a property for {{OBP|Pokémon|species}} and their [[move]]s. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. There are 17 types, each of which is listed to the right.


==Generations II-V==
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{type2|Fire}}, while {{p|Bulbasaur}} is both a {{type2|Grass}} and a {{type2|Poison}}. With the current 17-type system, there are a possible 272 different type combinations. A move may have only one type.
{| class="roundy" align="left" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px;"
|-
! colspan="2" rowspan="2" | ×
! colspan="17" style="{{roundytr|5px}} background:#4C4BA4" | <small>Defending type</small>
|-
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{steel color}}" | {{ic|Steel}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
! style="background:#{{dark color}}" | {{ic|Dark}}
|- align="center" style="background:#FFFFFF; font-size:90%"
! rowspan="17" style="background:#A44C4B" | <small>A<br>t<br>t<br>a<br>c<br>k<br>i<br>n<br>g<br><br>t<br>y<br>p<br>e</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fighting color}}" | {{ic|Fighting}}
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{flying color}}" | {{ic|Flying}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{poison color}}" | {{ic|Poison}}
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ground color}}" | {{ic|Ground}}
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{rock color}}" | {{ic|Rock}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{bug color}}" | {{ic|Bug}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ghost color}}" | {{ic|Ghost}}
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{steel color}}" | {{ic|Steel}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fire color}}" | {{ic|Fire}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{water color}}" | {{ic|Water}}
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{grass color}}" | {{ic|Grass}}
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{electric color}}" | {{ic|Electric}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{psychic color}}" | {{ic|Psychic}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ice color}}" | {{ic|Ice}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dragon color}}" | {{ic|Dragon}}
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dark color}}" | {{ic|Dark}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|-
| colspan="19" style="{{roundybottom|5px}}; background:#999999;" | <small>These numbers are suitable for all generations aside from [[Generation I|{{color|000000|Generation I}}]].</small>
|}{{-}}


==Generation I==
Within the [[Pokémon anime|anime]] and the games, most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a type-specific theme.
This system is no longer in use, and was revamped in [[Generation II]] to adjust some ratios and to add the {{t|Dark}}- and {{type2|Steel}}s.
{| class="roundy" align="left" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px;"
|-
! colspan="2" rowspan="2" | ×
! colspan="15" style="{{roundytr|5px}}; background:#4C4BA4" | <small>Defending type</small>
|-
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
|- align="center" style="background:#FFFFFF; font-size:90%"
! rowspan="15" style="background:#A44C4B" | <small>A<br>t<br>t<br>a<br>c<br>k<br>i<br>n<br>g<br><br>t<br>y<br>p<br>e</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fighting color}}" | {{ic|Fighting}}
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{flying color}}" | {{ic|Flying}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{poison color}}" | {{ic|Poison}}
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ground color}}" | {{ic|Ground}}
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{rock color}}" | {{ic|Rock}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{bug color}}" | {{ic|Bug}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ghost color}}" | {{ic|Ghost}}
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fire color}}" | {{ic|Fire}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{water color}}" | {{ic|Water}}
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{grass color}}" | {{ic|Grass}}
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{electric color}}" | {{ic|Electric}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{psychic color}}" | {{ic|Psychic}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ice color}}" | {{ic|Ice}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dragon color}}" | {{ic|Dragon}}
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|-
| colspan="17" style="{{roundybottom|5px}} background:#999999;" | <small>These numbers are suitable for [[Generation I|{{color|000000|Generation I}}]] only.</small>
|}{{-}}


==Differences==
==Type effectiveness==
The biggest difference between the two charts is the addition of the {{t|Dark}} and {{t|Steel}} types to the second chart. Among relationships that were already in the chart, {{t|Bug}} was made 0.5x effective against {{t|Poison}} instead of 2x, Poison was changed from 2x to 1x against Bug, and Bug was changed from 1x to 0.5x against {{t|Ghost}}. Ghost was made 2x against {{t|Psychic}}, as opposed to 0x. Also, {{t|Ice}} was adjusted to deal 0.5x damage to {{t|Fire}} as opposed to 1x.
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the normal; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move on an {{p|Aggron}}, a {{t|Steel}}/{{t|Rock}} Pokémon), then the move does 4 times the damage.
 
If a move's type is completely ineffective due to the opposing Pokémon's type, then the damage done by the move is zero. Otherwise, the damage will be at the very least 1HP.
 
==Type-affected game mechanics==
All games before [[Generation IV]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type; as of Generation IV, this is dependent on the move itself.
 
When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as [[Same-type attack bonus]], or STAB for short. A good example is an {{p|Aron}} that knows {{m|Metal Claw}} and {{m|Cut}}. Both attacks are physical attacks and both have a base power of 50. However because Aron is a {{2t|Steel|Rock}} Pokémon, the power of its Metal Claw move will be multiplied by 1.5.
 
Some [[weather conditions]], [[Ability|abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type2|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type2|Ground}} moves to not work on the Pokémon with this ability. Likewise, each type has a specific item that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type2|Steel}} moves by 20% (10% prior to Generation IV).
 
==Glitch types==
There are several [[List of glitch types|glitch types]], such as the {{t|Bird}} type, which only appear through the use of glitches. Other than the Bird type, glitch types are the result of the game reading other data as if it were types. The Bird type was programmed into the code of the Generation I and II games, but was not given to any Pokémon.


==See also==
==See also==
*[[Elemental type]]
* [[Type chart]]
* [[List of Pokémon by type]]
* [[Type specialist]]
* [[List of glitch types]]


[[Category:Terminology]]
[[Category:Terminology]]


[[ja:相性]]
[[de:Typen]]
[[es:Tipos Elementales]]
[[fr:Type]]
[[ja:タイプ]]
[[pl:Typy]]
[[pt:Tipos Pokémon]]
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