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1,127 bytes added ,  5 December 2005
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A '''type chart''' shows which modifiers are applied to [[move]] types when attacking [[Pokémon]] of each type. The type chart differs depending on the generation of games it is from.
{{ElementalTypes}}
An '''elemental type''' is a property for [[Pokémon]] and their [[moves]]. Each elemental type has four properties: whether it is normal (i.e. Normal, Fighting) or special (i.e. Fire, Psychic); which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. There are 17 types, each which is listed to the right.


*[[Type chart (Generation I)|Generation I]]
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{t|Fire}}, while {{p|Bulbasaur}} is both a {{t|Grass}}-type and a {{t|Poison}}-type. A move may have only one type, for instance {{m|Iron Tail}} is a {{t|Steel}}-type move, and {{m|Earthquake}} is a {{t|Ground}}-type move.
*[[Type chart (Generation II)|Generation II and Generation III]]


{{stub}}
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}} on an {{P|Aggron}}), then the move does 4 times the damage.
 
If a move's type is completely ineffective due to the opposing Pokémon's type, then the damage done by the move is zero.
 
Within the [[Pokémon anime|anime]] and the games, [[Gym Leader]]s and members of the [[Elite Four|Elite Four]] are designed to have a type-specific theme.
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