Truant causes the user to only move every other turn. Moves which require a turn to charge, such as Solar Beam, will not work because the turn in which the move is executed is the same turn in which the Pokémon will be truant. If a Pokémon with Truant uses a move such as Hyper Beam, which recharges after use, then Truant will take effect during the turn that would normally be used recharging; however, the Pokémon still cannot switch out. The moves Worry Seed, Entrainment, and Simple Beam will not work on Pokémon with this Ability. Truant is reset by sleep and a Pokémon with Truant will always be able to attack on the turn they wake up.
Outside of battle
Truant has no effect outside of battle.
The Pokémon will instead gain the Paused status whenever a special move or a Wonder Orb is used.
In Pokémon Super Mystery Dungeon, it also inflicts Yawning status condition on all surrounding enemies.
Pokémon with Truant
|| First Ability
|| Second Ability
|| Hidden Ability
| Please note that this is only 100% accurate to Generation VI games.
- For Generation III games, ignore Abilities introduced in Generation IV and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI.
In the manga
In the Pokémon Adventures manga
In the Pokémon Pocket Monsters manga
In other languages