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m (r2.7.3) (Robot: Adding zh:三倍足攻(技能)) |
Stratelier (talk | contribs) (→Generation II: reorganize this paragraph. Splitting it in two improves readability.) |
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==Effect== | ==Effect== | ||
===[[Generation II]]=== | ===[[Generation II]]=== | ||
Triple Kick inflicts damage three times in a single turn | Triple Kick inflicts damage up to three times in a single turn, with the base power of each successive hit increasing by 10 (e.g., the third hit has a base power of 30). Unlike other [[multi-hit move]]s (e.g. {{m|Double Kick}}), each hit has its own accuracy check; if one hit misses, the move ends. | ||
Since each hit has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{m|Lock-On}} and {{m|Mind Reader}}) there is a 72.9% chance that it will hit 3 times (for a cumulative 60 base power), an 8.1% chance that it will hit twice (for a cumulative 30 base power), a 9% chance that it will hit once (at 10 base power), and a 10% chance that it will miss outright; on average, the move's effective base power is 47.07. | |||
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move. | Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move. |
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