Triple Kick (move): Difference between revisions

→‎Generation II: reorganize this paragraph. Splitting it in two improves readability.
m (r2.7.3) (Robot: Adding zh:三倍足攻(技能))
(→‎Generation II: reorganize this paragraph. Splitting it in two improves readability.)
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==Effect==
==Effect==
===[[Generation II]]===
===[[Generation II]]===
Triple Kick inflicts damage three times in a single turn. The base power of each successive hit increases by 10. Therefore, the last hit has a base power of 30. Because it deals damage in three hits, each hit has its own accuracy check (as opposed to {{m|Double Kick}}). However, if one hit misses, the move ends. Ignoring {{m|Lock-On}} and {{m|Mind Reader}} and modifications to accuracy and evasion, there is a 72.9% chance that it will hit 3 times, an 8.1% chance that it will hit twice, a 9% chance that it will hit once, and a 10% chance that it will miss outright. Considering Triple Kick's multiple accuracy checks and ignoring Lock-On and Mind Reader and modifications to accuracy and evasion, the move's effective power is 47.07.
Triple Kick inflicts damage up to three times in a single turn, with the base power of each successive hit increasing by 10 (e.g., the third hit has a base power of 30). Unlike other [[multi-hit move]]s (e.g. {{m|Double Kick}}), each hit has its own accuracy check; if one hit misses, the move ends.
 
Since each hit has 90% base accuracy, ignoring modifications to accuracy and evasion (including {{m|Lock-On}} and {{m|Mind Reader}}) there is a 72.9% chance that it will hit 3 times (for a cumulative 60 base power), an 8.1% chance that it will hit twice (for a cumulative 30 base power), a 9% chance that it will hit once (at 10 base power), and a 10% chance that it will miss outright; on average, the move's effective base power is 47.07.


Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
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