Trainer Lodge: Difference between revisions

→‎Interactions: added a little more detail about attention and ending the conversation; revised/expanded the section talking about interactions
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(→‎Interactions: added a little more detail about attention and ending the conversation; revised/expanded the section talking about interactions)
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In addition, bonus points will be added for each consecutive topic selected. For example, the second topic selected will earn 1 bonus point, the third topic selected will earn 2 bonus points, and so on. Thus, the longer the interaction lasts, the more points that will be earned for each topic selected.
In addition, bonus points will be added for each consecutive topic selected. For example, the second topic selected will earn 1 bonus point, the third topic selected will earn 2 bonus points, and so on. Thus, the longer the interaction lasts, the more points that will be earned for each topic selected.


The player continues to choose one of three discussion topics as the Trainer's attention wanes. Attention starts at 100%, and it drops for each topic chosen after the second topic. The attention level at which the interaction ends appears to be random, with the lowest possible attention level being 0%.
The player continues to choose one of three discussion topics as the Trainer's attention wanes. Attention starts at 100%, and it drops for each topic chosen after the second topic. After the player chooses a topic, the interaction has a chance of ending if the Trainer's attention is less than 100%, so each interaction lasts for at least three topics. The chance of the interaction ending increases as the attention percentage decreases, with the lowest possible attention level being 0%.


Topics are associated with one of seven categories: Pokémon, Items, Friends, Hobbies, Fashion, Places, and Other. The Trainer is assigned a hot topic category from one of these categories for each interaction. Selecting a discussion topic of their hot topic category halves Attention drop and can make the Trainer reach max vibes. Max vibes is a state that lasts for two topic selections, and while active, the Trainer's attention will not drop, the interaction will not end, and the amount of friendship points earned for each topic selection are doubled. Max vibes can only be reached once per interaction. If the Trainer's level is high enough (estimated at level 30 or above), there is a chance that the hot topic will be revealed at the start of the interaction.
Topics are associated with one of seven categories: Pokémon, Items, Friends, Hobbies, Fashion, Places, and Other. The Trainer is assigned a hot topic category from one of these categories for each interaction. Selecting a discussion topic of their hot topic category halves attention drop and can make the Trainer reach max vibes. Max vibes is a state that lasts for two topic selections, and while active, the Trainer's attention will not drop, the interaction will not end, and the amount of friendship points earned for each topic selection are doubled. Max vibes can only be reached once per interaction. If the Trainer's level is high enough (estimated at level 30 or above), there is a chance that the hot topic will be revealed at the start of the interaction.


The following table lists all the amounts of points that can be earned during each round of topic selection:
The following table lists all the amounts of points that can be earned during each round of topic selection:
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The only effect the rating has on gameplay is that Trainers will use a different line of dialogue at the end of a Great or Excellent conversation than they do after a Wonderful conversation, with the dialogue after a Wonderful conversation indicating that they enjoyed the conversation more.
The only effect the rating has on gameplay is that Trainers will use a different line of dialogue at the end of a Great or Excellent conversation than they do after a Wonderful conversation, with the dialogue after a Wonderful conversation indicating that they enjoyed the conversation more.


The player can interact up to three times per day with the same or other sync pairs in the Trainer Lodge. Players can also purchase Interaction Counts to increase the number of interactions that can be performed each day. All interactions can be used at once, which will multiply the friendship points depending on the number of interactions used (e.g. using up two interactions at once will double the points after completing the interaction).
The "item" used to initiate an interaction is also called an interaction. Each day, interactions are automatically restored up to a maximum of three. If the player already has three or more interactions, no interactions will be restored that day. Players can also purchase Interaction Counts to restore interactions, and these can restore interactions beyond the three limit. Using interaction counts, the maximum number of interactions that can be stored is 10. All stored interactions can be used at once, which will multiply the friendship points depending on the number of interactions used (e.g. using up two interactions at once will double the points after completing the interaction).
 
If the app is closed before an interaction is completed, any interactions and items used during that interaction will be returned to the player the next time they return to the Trainer Lodge. Any interactions that have not yet been reclaimed do not count towards the player's total when interactions are restored at the beginning of the day. Thus, if the player uses all their interactions, closes the app before the interaction is completed, and then does not return to the Trainer Lodge until the next day (even if the player reopened the app on the first day), the player will receive all the interactions they had used in addition to the daily three being restored.


The {{DL||Locations|location}} of the interaction can be chosen prior to the chat, with various locations unlocked as friendship level increases. Help items can also be used before the interaction to provide various benefits during the interaction. The primary method of obtaining these is to purchase them in the Lodge Exchange.
The {{DL||Locations|location}} of the interaction can be chosen prior to the chat, with various locations unlocked as friendship level increases. Help items can also be used before the interaction to provide various benefits during the interaction. The primary method of obtaining these is to purchase them in the Lodge Exchange.