Timer Ball

Revision as of 12:36, 5 July 2021 by Tmwps (talk | contribs) (→‎Acquisition: add)

The Timer Ball (Japanese: タイマーボール Timer Ball) is a type of Poké Ball introduced in Generation III. It can be used to catch a wild Pokémon, being more likely to succeed the longer it has been since the start of the battle. It was developed by the Devon Corporation.

Timer Ball
タイマーボール
Timer Ball
Bag Timer Ball Sprite.png
Timer Ball
Artwork from Pokémon Global Link
Introduced in Generation III
Pocket
Generation III Bag Poké Balls pocket icon.png Poké Balls
Generation IV Bag Poké Balls pocket icon.png Poké Balls
Generation V Bag Items pocket icon.png Items (Poké Balls)
Generation VI Bag Items pocket icon.png Items
Generation VII Bag Items pocket icon.png Items
Generation VIII Bag Poké Balls pocket icon.png Poké Balls

In the core series games

Price

Games Cost Sell price
RSEFRLG
DPPtHGSS
BWB2W2
XYORAS
SMUSUM
SwSh
$1000 $500

Effect

Manual activation

When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. It has a catch rate modifier that increases with the number of turns that have passed in the encounter (so this counter is 0 on the first turn), calculated as follows:

From Generation III to IV:  

From Generation V onward:  

If used on an Ultra Beast, the catch rate modifier is instead always set to 0.1×.

The Timer Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle (except if used as a Snag Ball on a Shadow Pokémon), the opposing Trainer will deflect it, wasting the ball. If used on the ghost Marowak, it will dodge it, wasting the ball.

Held item

Fling fails if the user is holding a Timer Ball.

Description

Games Description
RSE More effective as more turns are taken in battle.
FRLG A somewhat different Ball that becomes progressively better the more turns there are in a battle.
ColoXD A Ball that gains power in battles taking many turns.
DPPtHGSS
BWB2W2
A somewhat different Ball that becomes progressively better the more turns there are in a battle.
XYORAS
SMUSUMPE
A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle.
SwSh A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.

Acquisition

Games Finite methods Repeatable methods
RSE Trick House (Second Puzzle) Rustboro Poké Mart (after receiving a Repeat Ball from the Devon Employee on Route 116)
FRLG Two Island vendor (after upgrading the Network Machine with the Ruby and Sapphire)
Colo The Under Subway Outskirt Stand (after Duking's first email)
XD Citadark Isle
Realgam Tower (Battle CD 27, and 28 completion prizes)
Outskirt Stand
DPPt Route 207Pt Celestic, Canalave, Snowpoint, and Pokémon League Poké Marts
Pokémon News Press
HGSS Goldenrod Department Store lottery (second prize)Sa
PW Sinnoh Field (2500+ steps)
BW Castelia City, Chargestone Cave, Icirrus City, Challenger's Cave Opelucid and Pokémon League Poké Marts; Shopping Mall Nine
B2W2 Route 12, Castelia City, Striaton City Opelucid, Victory Road, and Icirrus Poké Marts; Shopping Mall Nine
XY Routes 19 and 17; Geosenge Town, Poké Ball Factory Coumarine, Snowbelle, and Lumiose (South Boulevard) Poké Marts; Poké Ball Boutique
ORAS Rustboro Poké Mart (after speaking to scientist on Route 116)
Route 119 (20% chance after a rematch with Pokémon Ranger Catherine and Pokémon Ranger Jackson)
PMC Mine Cart Adventure (all levels)
SMUSUM Blush Mountain Paniola Poké Mart, Thrifty Megamart
Festival Plaza (Ball Shop)MUM
SwSh All Watt Traders (50 W)
Hammerlocke Poké Mart (Southern Pokémon Center)
Wyndon Stadium
SwShIoA Cram-o-matic (White Apricorn)

Artwork

 
Artwork by
Ken Sugimori

Sprites

     
In-battle and
Summary sprite from
Generation III
Summary sprite from
Colosseum
Summary sprite from
XD: Gale of Darkness
     
Summary sprite from
Generations IV and V
In-battle sprite in
Generation IV
In-battle sprite in
Generation V

Models

   
In-battle model from
X, Y, Omega Ruby,
Alpha Sapphire
, Sun, Moon,
Ultra Sun, and Ultra Moon
Model from
Generation VIII

In the anime

 
A Timer Ball in the anime

A Timer Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl.

In the manga

 
A Timer Ball in Pokémon Adventures

Pokémon Adventures

Emerald arc

A Timer Ball first appeared in A Sketchy Smattering of Smeargle and Skirting Around Surskit I, where Emerald tried to use one to catch Jirachi. However, Guile Hideout, seeking to catch Jirachi for himself, used his sword to slice the Ball in two before it could hit its target.

More of Emerald's Timer Balls were seen in Sneaky Like Shedinja II, The Final Battle III, and The Final Battle V.

In the TCG

 
Timer Ball
Main article: Timer Ball (Sun & Moon 134)

The Timer Ball, first found in Collection Sun, allows the player to flip two Coins, search for an Evolution Pokémon for each heads gotten from their Deck, reveal them to the other player, and add them to their hand.

In other languages

Language Title
Chinese Cantonese 計時球 Gaisìh Kàuh
Mandarin 計時球 / 计时球 Jìshí Qiú
  French Chrono Ball
  German Timerball
  Italian Timer Ball
  Korean 타이마볼 Timer Ball
Portuguese   Brazil Bola Tempo
  Portugal Bola Tempo
  Russian Хроно-Болл Khrono-Boll
  Spanish Turno Ball
  Vietnamese Bóng Time



  This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.