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(I require proof. I can confirm that in Pokémon Crystal, no conditionals at all exist in Red's script, and it consists of three texts only: "…\n…" (before battle), "…" (when won or lost, inbattle), "…\n…" (after battle).) |
(Partially reverted the last edit.) |
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:''This article is about the trading method in [[Generation II]]. For the {{OBP|Pokémon|species}} fought in a [[Pokéstar Studios]] movie, see {{DL|Pokéstar Studios opponents|Time Machine}}. | :''This article is about the trading method in [[Generation II]]. For the {{OBP|Pokémon|species}} fought in a [[Pokéstar Studios]] movie, see {{DL|Pokéstar Studios opponents|Time Machine}}. | ||
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[[File:Gold Silver Ethan Time Capsule.png|thumb|right|200px|[[Ken Sugimori]] artwork of the Time Capsule from {{2v2|Gold|Silver}}]] | [[File:Gold Silver Ethan Time Capsule.png|thumb|right|200px|[[Ken Sugimori]] artwork of the Time Capsule from {{2v2|Gold|Silver}}]] | ||
The '''Time Capsule''' (Japanese: ''' | The '''Time Capsule''' (Japanese: '''タイムカプセル''' ''Time Capsule'') is a mechanic in {{3v2|Gold|Silver|Crystal}} that allows {{player}}s to [[trade]] {{OBP|Pokémon|species}} back in time to {{4v2|Red|Green|Blue|Yellow}}. A permanent fixture in every [[Pokémon Center]], the Time Capsule is the only facility which allows direct inter-generational trades. | ||
The Time Capsule was also featured as a Trainer Card in the {{Trading Card Game}}. | The Time Capsule was also featured as a Trainer Card in the {{Trading Card Game}}. | ||
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{{cardlist/footer|Trainer}} | {{cardlist/footer|Trainer}} | ||
<!--==Trivia== | |||
* In Generation II, when the player goes to battle {{ga|Red}} on [[Mt. Silver]], his dialogue may be slightly modified depending on whether or not the Time Capsule has been used. If it has not, there will be only one ellipsis. However, if it has been used, four will be present. | |||
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==Names== | ==Names== | ||
{{incomplete|section|Missing names in other languages}} | {{incomplete|section|Missing names in other languages}} |
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