Thrash (move)

Thrash
あばれる Violent Struggle
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Thrash (Japanese: あばれる Violent Struggle) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Thrash inflicts damage for 3-4 turns, has a base power of 90, and 20 PP. PP is deducted only on the turn Thrash is first called. Once called, even if the move misses, the user will only be able to use Thrash, and will not be able to switch out. After Thrash is finished, the user becomes confused.

If the Thrash duration is disrupted (such as by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if Thrash is fully executed, without its duration being disrupted. Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Thrash.

In Stadium, after the duration of Thrash ends, there will be a notice that the user becomes confused for some time.

Generations II to IV

The duration of Thrash is decreased to 2-3 turns.

In battles with multiple opponents, the user selects itself as the target, but hits an adjacent opponent that is selected at random upon each use of the move.

Generation V

The Power of Thrash is increased to 120 and its PP is reduced to 10.

It is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a Protecting target, Ghost-type or Wonder Guard immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused.

Description

Games Description
StadStad2 An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
GSC Works 2-3 turns and confuses user.
RSEColoXD A rampage of 2 to 3 turns that confuses the user.
FRLG The user rampages about for two to three turns, then becomes confused.
DPPtHGSS
BWB2W2
The user rampages and attacks for two to three turns. It then becomes confused, however.
XYORAS The user rampages and attacks for two to three turns. The user then becomes confused.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
034   Nidoking Poison Ground 1, 23 23 23 22 23 35 35
056   Mankey Fighting Fighting 39 39 51 46 41 41 41
057   Primeape Fighting Fighting 46 46 63 62 47 47 47
084   Doduo Normal Flying         50 50
49
085   Dodrio Normal Flying         60 60
59
104   Cubone Ground Ground 38 38 37 31 31 31
105   Marowak Ground Ground 41 41 46 33 33 33
124   Jynx Ice Psychic 47          
127   Pinsir Bug Bug       35 35 36 36
43
128   Tauros Normal Normal   43 43 48 55 50
130   Gyarados Water Flying   1 1 1 1 1
158   Totodile Water Water       22 36 41 41
159   Croconaw Water Water       24 42 48 48
160   Feraligatr Water Water       24 50 58 58
216   Teddiursa Normal Normal   50 49 50 50 50
217   Ursaring Normal Normal   59 49 58 58 58
221   Piloswine Ice Ground           41 41
246   Larvitar Rock Ground   29 29 23 28 28
247   Pupitar Rock Ground   29 29 23 28 28
248   Tyranitar Rock Dark   29 29 23 28 28
327   Spinda Normal Normal     56 55 55 50
55
473   Mamoswine Ice Ground           41 41
522   Blitzle Electric Electric         43 43
523   Zebstrika Electric Electric         53 53
550   Basculin Water Water         56 1, 56
551   Sandile Ground Dark         46 46
552   Krokorok Ground Dark         52 52
554   Darumaka Fire Fire         27 27
555   Darmanitan Fire Fire         27 27
566   Archen Rock Flying         51 50
567   Archeops Rock Flying         61 61
603   Eelektrik Electric Electric         74 74
604   Eelektross Electric Electric           1
613   Cubchoo Ice Ice         53 53
614   Beartic Ice Ice         59 1, 59
626   Bouffalant Normal Normal         51 50
627   Rufflet Normal Flying         64 64
628   Braviary Normal Flying         70 1, 70
636   Larvesta Bug Fire         90 90
637   Volcarona Bug Fire           1
641   Tornadus Flying Flying         85 1, 85
642   Thundurus Electric Flying         85 1, 85
696   Tyrunt Rock Dragon           40
697   Tyrantrum Rock Dragon           42
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
058   Growlithe Fire Fire                                                                              
077   Ponyta Fire Fire                                                                              
111   Rhyhorn Ground Rock                    
155   Cyndaquil Fire Fire                                                                              
158   Totodile Water Water                                              
234   Stantler Normal Normal                                                                   
318   Carvanha Water Dark            
320   Wailmer Water Water                                                                                 
339   Barboach Water Ground            
371   Bagon Dragon Dragon            
387   Turtwig Grass Grass                                    
408   Cranidos Rock Rock                                    
443   Gible Dragon Ground                                       
498   Tepig Fire Fire                                                             
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0105   MarowakLv.30 Ground Pokéwalker - Scary Cave
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0077   Ponyta Fire Dream World - Pleasant Forest
0318   Carvanha Water Dark Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0066   Machop Fighting New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Attacks three times in random directions.


In the anime

 
Butch's Primeape
 
Ash's Primeape
 
Mankey
The user rampages and attacks everything in sight.
Pokémon Method
User First Used In Notes
  Mankey jumps on the opponent and repeatedly punches and kicks them.
A wild Mankey Primeape Goes Bananas Debut
  Primeape stomps around angrily, then chases after the opponent, punching and kicking them repeatedly.
Ash's Primeape Primeape Goes Bananas None
Butch's Primeape The Fortune Hunters None.
Multiple wild Primeape Journey to the Starting Line! None


Pokédex entries

Episode Pokémon Source Entry
EP025 Thrash Ash's Pokédex Once Primeape begins its strongest attack, Thrash, it goes completely out of control.

In the manga

In the Pokémon Adventures manga


In other generations


In other languages

Language Title
Mandarin Chinese 橫衝直撞 Héngchōng Zhízhuàng
  Danish Prygl
  Dutch Afranseling
  Finnish Matsi
  French Mania
  German Fuchtler
  Greek Λιάνισμα
  Italian Colpo
  Korean 난동부리기 Nandong Burigi
  Polish Atak "thrashem" (Original series)
  Brazilian Portuguese Batida Violenta
Espancamento (HeartGold & SoulSilver-Emerging Powers)
Castigar (Primal Clash-present)
  Serbian Lemanje
  Spanish Golpe
  Turkish Dayak Atma


Variations of the move Thrash
  ThrashOutrageRaging Fury
  Petal Dance


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.