Thrash (move)

Thrash
あばれる Violent Struggle
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect any adjacent foe, but not allies
Availability
Introduced  Generation I
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Thrash (Japanese: あばれる Violent Struggle) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Thrash has a Power of 90 and has 20 PP, it does damage for 3-4 (chosen randomly) turns. Once used (even if it misses on the turn of its use), the user will only be able to use Thrash, and will not be able to switch out. At the end of this duration, the user will become confused.

If the Thrash duration is disrupted (such as by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if Thrash is fully executed, without its duration being disrupted. Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Thrash.

In Stadium, after the duration of Thrash ends, there will be a notice that the user becomes confused for some time.

Generation II-IV

The duration of Thrash is decreased to 2-3 turns.

Generation V

The Power of Thrash is increased to 120 and its PP is reduced to 10. It is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a Protecting target, or Wonder Guard immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused.

Description

Games Description
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
Works 2-3 turns and confuses user.
RSE A rampage of 2 to 3 turns that confuses the user.
FRLG The user rampages about for two to three turns, then becomes confused.
The user rampages and attacks for two to three turns. It then becomes confused, however.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
034   Nidoking Poison Ground 23 23 23 22 23 35 '
056   Mankey Fighting Fighting 39 39 51 46 41 41 '
057   Primeape Fighting Fighting 46 46 63 62 47 47 '
084   Doduo Normal Flying         50 ''''
085   Dodrio Normal Flying         60 ''''
104   Cubone Ground Ground 38 38 37 31 31 '
105   Marowak Ground Ground 41 41 46 33 33 '
124   Jynx Ice Psychic 47         '
127   Pinsir Bug Bug       35 35 36 '
128   Tauros Normal Normal   43 43 48 55 ''''
130   Gyarados Water Flying   -- -- -- -- '
158   Totodile Water Water       22 36 41 '
159   Croconaw Water Water       24 42 48 '
160   Feraligatr Water Water       24 50 58 '
216   Teddiursa Normal Normal   50 49 50 50 ''''
217   Ursaring Normal Normal   59 49 58 58 ''''
221   Piloswine Ice Ground           41 '
246   Larvitar Rock Ground   29 29 23 28 '
247   Pupitar Rock Ground   29 29 23 28 '
248   Tyranitar Rock Dark   29 29 23 28 '
327   Spinda Normal Normal     56 55 55 ''''
473   Mamoswine Ice Ground           41 '
522   Blitzle Electric Electric         43 '
523   Zebstrika Electric Electric         53 '
550   Basculin Water Water         56 '
551   Sandile Ground Dark         46 '
552   Krokorok Ground Dark         52 '
554   Darumaka Fire Fire         27 '
555   Darmanitan Fire Fire         27 '
566   Archen Rock Flying         51 '
567   Archeops Rock Flying         61 '
603   Eelektrik Electric Electric         74 '
613   Cubchoo Ice Ice         53 '
614   Beartic Ice Ice         59 '
626   Bouffalant Normal Normal         51 ''''
627   Rufflet Normal Flying         64 ''''
628   Braviary Normal Flying         70 ''''
636   Larvesta Bug Fire         90 '
641   Tornadus Flying Flying         85 '
642   Thundurus Electric Flying         85 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
058   Growlithe Fire Fire                                                           
077   Ponyta Fire Fire                                                           
111   Rhyhorn Ground Rock                  
155   Cyndaquil Fire Fire                                                           
158   Totodile Water Water                  
234   Stantler Normal Normal                                                
318   Carvanha Water Dark         
320   Wailmer Water Water                                                            
339   Barboach Water Ground         
371   Bagon Dragon Dragon        
387   Turtwig Grass Grass                        
408   Cranidos Rock Rock                        
443   Gible Dragon Ground                          
498   Tepig Fire Fire                                          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0066   Machop Fighting New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0077   Ponyta Fire Dream World - Pleasant Forest
0318   Carvanha Water Dark Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special moves

Generation IV

#   Pokémon Type Obtained with
0105   MarowakLv.30 Ground Pokéwalker - Scary Cave
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Butch's Primeape
 
Ash's Primeape
 
Mankey
The user rampages and attacks everything in sight.
Pokémon Method
User First Used In Notes
  Mankey jumps on the opponent and repeatedly punches and kicks them.
A wild Mankey Primeape Goes Bananas Debut
  Primeape stomps around angrily, then chases after the opponent, punching and kicking them repeatedly.
Ash's Primeape Primeape Goes Bananas None
Butch's Primeape The Fortune Hunters None
Multiple wild Primeape Journey to the Starting Line! None
  Mamoswine is surrounded in a rippling white aura. It then begins to repeatedly tackle the opponent.
Drago's Mamoswine BW140 None


Pokédex entries

Episode Pokémon Source Entry
EP025 Thrash Ash's Pokédex Once Primeape begins its strongest attack, Thrash, it goes completely out of control.

In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 橫衝直撞 Héngchōng Zhízhuàng
  Danish Prygl
  Dutch Afranseling
  Finnish Matsi
  French Mania
  German Fuchtler
  Greek Λιάνισμα
  Italian Colpo
  Korean 난동부리기 Nandong Burigi
  Brazilian Portuguese Batida Violenta
  Serbian Lemanje
  Spanish Golpe


Variations of the move Thrash
  ThrashOutrageRaging Fury
  Petal Dance
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.