Talk:Tall grass: Difference between revisions

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::I have encountered wild double battles in tall grass before. However, now I'm starting to think that there is actually dark tall grass, which is where you can have these double battles. From recent experience, I have had double battles in the dark grass to the southeast. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:29, 25 July 2011 (UTC)
::I have encountered wild double battles in tall grass before. However, now I'm starting to think that there is actually dark tall grass, which is where you can have these double battles. From recent experience, I have had double battles in the dark grass to the southeast. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:29, 25 July 2011 (UTC)
:::You're right, there are two types of long grass (normal and dark): http://img823.imageshack.us/img823/2303/immagine1wq.png I edited the article accordingly, go and check my grammar. [[User:Shepeedy|Shepeedy]] 17:56, 1 September 2011 (UTC)
:::You're right, there are two types of long grass (normal and dark): http://img823.imageshack.us/img823/2303/immagine1wq.png I edited the article accordingly, go and check my grammar. [[User:Shepeedy|Shepeedy]] 17:56, 1 September 2011 (UTC)
== How grass tiles in Generation I and II are erased ==
Game maps are organized into larger map tiles each composed of 2x2 walkable/wall tiles; the game clears these map tiles rather than the individual walkable tiles when Cut is used on them. Here's a video showing this behavior: http://www.youtube.com/watch?v=I89JYpsnHIk
In Generation III, the tiles maps are organized into are the same size as the walkable tiles, so the game is able to clear grass tiles more selectively. Just wanted to make that clear. [[User:Mugendai|Mugendai]] 06:58, 27 May 2012 (UTC)
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