Talk:Sheer Force (Ability)

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Revision as of 01:12, 29 November 2010 by Mr.lol (talk | contribs)

Sorry

I was already editing the page to put the link to status ailments when the "do not edit" message was put up. Sorry! --Phantomjunkie 19:01, 14 July 2010 (UTC)

corocoro mistake

The name of this ability should be ちからずく instead of ちからづく. Corocoro keeps printing the wrong name as ちからづく, but every other official source refers to the ability as ちからずく, which could be interesting trivia too :p (Yaminokame 00:49, 5 August 2010 (UTC))

"Invigorate"

Should be "Sheer Strength". →ΑΧΧΟΝΝfire 01:37, 12 August 2010 (UTC)

Ignoring secondary effects?

So I'm a bit confused by what this exactly means... My first impression was that moves like Fire fang which have secondary effects for opponents get a boost, and have the burn chance removed. But then I'm considering a move like Hammer Arm or Superpower. Would those moves also get a power boost and have their NEGATIVE secondary effects removed?

And on the same train of thought would this also affect Flare Blitz's recoil effect? That probably isn't a "secondary effect" (but Flare Blitz's burn effect is) but just want to clarify that, too. Pyitoechito 14:13, 1 October 2010 (UTC)

Fire fang gets a boost because there is a % chance something happens; in this case burn. Hammer arm and superpower do not have a % chance for an additional effect (it always happens) so they are not affected. Flare blitz might be affected (due to its burn chance) but the recoil would still be there. --Pyritie 15:01, 5 October 2010 (UTC)

Crunch, Steel Wing and similar

What about moves that can reduce the opponent's stats or raise the user's, such as Crunch and Steel Wing? Does anyone know if they're boosted by Brute Force? Mr. Charlie(TalkToMe) 19:32, 27 November 2010 (UTC)

Critical Hit

What bout moves like Slash or Night Slash? Are they boosted as well? --Mr.lol 01:12, 29 November 2010 (UTC)

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