Talk:Sheer Force (Ability): Difference between revisions

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If that's true, then feel free to add it, you can add it yourself...[[User:Magnezone|Magnezone]] 12:04, 16 April 2011 (UTC)
If that's true, then feel free to add it, you can add it yourself...[[User:Magnezone|Magnezone]] 12:04, 16 April 2011 (UTC)


== Secondary effect that affects self ==
== Secondary effect that affects self & 100% chance ==


{{m|Flame Charge}}'s effect of raising own Speed never occurs with Sheer Force ability, but I'm wondering whether its power gets boosted or not. It may be a bug/glitch, because as far as we know, moves whose secondary effect affects self are not affected by Sheer Force. Can someone test if moves like {{m|Meteor Mash}} and {{m|Steel Wing}} also never have their effect activated but gets their power boosted? Another odd thing is, Flame Charge's effect chance is 100%, and so far all moves affected by Sheer Force have ''less than 100%'' chance to activate their effect....I'll test my Sheer Force Gurdurr to see if it can inflict confusion with {{m|DynamicPunch}}, which has 100% chance to inflict confusion. [[User:Magnezone|Magnezone]] 02:31, 18 April 2011 (UTC)
{{m|Flame Charge}}'s effect of raising own Speed never occurs with Sheer Force ability, but I'm wondering whether its power gets boosted or not. It may be a bug/glitch, because as far as we know, moves whose secondary effect affects self are not affected by Sheer Force. Can someone test if moves like {{m|Meteor Mash}} and {{m|Steel Wing}} also never have their effect activated but gets their power boosted? Another odd thing is, Flame Charge's effect chance is 100%, and so far all moves affected by Sheer Force have ''less than 100%'' chance to activate their effect....I'll test my Sheer Force Gurdurr to see if it can inflict confusion with {{m|DynamicPunch}}, which has 100% chance to inflict confusion. [[User:Magnezone|Magnezone]] 02:31, 18 April 2011 (UTC)


DynamicPunch confirmed to be affected, so I'll add that in.[[User:Magnezone|Magnezone]] 02:44, 25 April 2011 (UTC)
DynamicPunch confirmed to be affected, so I'll add that in.[[User:Magnezone|Magnezone]] 02:44, 25 April 2011 (UTC)
Also, since {{m|Zap Cannon}} and {{m|Inferno}} are variations of DynamicPunch, that means they should have the same programming for their effect, thus it is very likely that they are boosted by Sheer Force as well, so I added them too.[[User:Magnezone|Magnezone]] 03:04, 25 April 2011 (UTC)
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