50% or less?
Recover fails if the user is missing exactly 255 HP?
"Recover will fail if the difference between the user's current and maximum HP is 0, or if (user's maximum HP - user's current HP) is one less than a multiple of 256. If the user's current HP is greater than its maximum HP, Recover will set the user's current HP to equal its maximum HP." This is part of the "Generations I - III" section (and has nothing saying it was fixed in newer generations), but sounds to my ears like one of those sloppy programming bugs that were so prevalent in Gen I only. Is this really still the case? It says it was fixed in Stadium, so why wouldn't it be fixed in Gen II onward? Pumpkinking0192 (talk) 01:33, 12 August 2012 (UTC)