Talk:Poké Radar: Difference between revisions

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I am ''quite'' intrigued by this formula: where exactly did it come from? I'm saying this because the results are not even near "round" numbers, though that's not the main reason(if I were a game designer, I'd prefer "non-round" probability numbers, too). I'm just curious: how does one determine such a... complex formula like that? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|<small>Talk here</small>]]) 00:35, 13 December 2008 (UTC)
I am ''quite'' intrigued by this formula: where exactly did it come from? I'm saying this because the results are not even near "round" numbers, though that's not the main reason(if I were a game designer, I'd prefer "non-round" probability numbers, too). I'm just curious: how does one determine such a... complex formula like that? -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|<small>Talk here</small>]]) 00:35, 13 December 2008 (UTC)
:Actually the bottom number 2621440 = 40 * 2^16 so it is more or less a round number, in computer terms. Not sure about the top number, 14747. Often odd numbers are one less than a round number (e.g. 65535) but I can't see anything with that one.
:Actually the bottom number 2621440 = 40 * 2^16 so it is more or less a round number, in computer terms. Not sure about the top number, 14747. Often odd numbers are one less than a round number (e.g. 65535) but I can't see anything with that one. --[[User:DisgruntledGoat|DisgruntledGoat]] 22:47, 23 January 2011 (UTC)


== Full Japanese name for Poké Radar Key Item ==
== Full Japanese name for Poké Radar Key Item ==