Talk:One-hit knockout move
I find this definition to be quite cumbersome and repitive. Talking about decimating other Pokemon doesn't seem very "Encylopedia-like". But this is just me. I would rather a concise article to this lengthy one. If anyone else agrees, I can rewrite it. --ZellMurasame 05:55, 24 December 2007 (UTC)
- Furthermore, the correct definition of 'decimate' is "to kill one in ten." Might I suggest 'obliterate' as a better substitute? --Alex S. 04:30, 13 January 2009 (UTC)
- I changed the offending section. — THE TROM — 05:18, 13 January 2009 (UTC)
Can moves like Endure or items like the Focus Sash keep a Pokémon which doesn't have the Sturdy ability from being knocked out if a OHKO move hits it? This would seem like a good way to protect a Pokémon from fainting from that kind of move. Superbreeder 21:00, 13 April 2009 (UTC)
I'm pretty sure accuracy changes, depending on the levels of the user and the target. Try using Sheer Cold with a Kyogre against a lv. 1 Pokémon a lot of times and you will hit a lot of times. According to Smogon, OHKO moves accuracy is calculated as follows:
Accuracy = ((User Level - Target Level) + 30)% Gabriel Rocha (Diby esp) 05:44, 14 June 2009 (UTC)
- Do you mean it? I can't find where it is written, seriously. And also, I think we can't say their accuracy is 30%, it varies. Gabriel Rocha (Diby esp) 02:51, 16 June 2009 (UTC)
From the trivia: "In double battles, Trainers can use OHKO moves effectively by pairing a Pokémon with a OHKO move with a Machop, Machoke, or Machamp with the ability No Guard." From No Guard: "In a double battle, the effect only applies to the Pokémon with No Guard and any Pokémon targeting it." Which one's true?--Mongeese 00:59, 9 April 2010 (UTC)
- I was about to ask this same question! :U I'm pretty sure the latter is correct because otherwise it would be pretty damn overpowered. --Pyritie 23:58, 5 June 2010 (UTC)
No Guard causes OHKO moves to always hit, but there's only a handful of ways to get it on a Pokémon with one of those moves. I'm not sure if this is absolutely noteworthy, but here's the info in case someone thinks it should be in the article...
Things that can't be done:
- Nothing with No Guard can learn Entrainment, Skill Swap or any OHKO move.
- Nothing with Trace can learn any OHKO move.
- Nothing that can learn Horn Drill can acquire No Guard without external assistance.
Things that can be done:
- Wormadam in its Sandy Cloak can learn Fissure and acquire No Guard with Skill Swap.
- Snover and Abomasnow can learn Sheer Cold and acquire No Guard with Role Play.
- Pawniard and Bisharp can learn Guillotine and acquire No Guard with Role Play.
- Landorus can learn Fissure and acquire No Guard with Role Play.
Other than this, multiple uses of Skill Swap can be used to eventually get No Guard on just about anything.
No, because it is already considered a status move, and the fact that it takes three turns just doesn't go along with the other four OHKO moves. Mathfreak231 is a bawse :) (talk) 23:30, 13 November 2012 (UTC)
I want to know if Wide Lens (and Zoom Lens) affects the accuracy rate of these moves. Also if such abilities as Compoundeyes (I already read that Noguard affects it, and I'm also unsure if any with Compoundeyes can even get a OHKO move) affect its accuracy as well. I know these moves aren't affected by accuracy changes, but what I don't know is if abilities and held items count as "changes".--Freyt 02:20, 19 January 2011 (UTC)
"KO" on screen?
I was a bit confused by the formula for OHKO accuracy, as it can equal a negative integer much more than with one set of numbers. If User's Level = 1 and, say, the Target's Level = 100, then: Acc. = ((1 - 100) + 30)% Acc. = -69%