Talk:Move variations: Difference between revisions

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::::::I'm not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don't think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&nbsp;&mdash;&nbsp;[[User:Laoris|Laoris]]&nbsp;<sub>([[User_Talk:Laoris|Blah]])</sub> 01:33, 15 January 2009 (UTC)
::::::I'm not talking about secondary effects like 10% of burn or confusion.  I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don't think they should be considered variations.  In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}&mdash;Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them.  These should be considered move variations.&nbsp;&mdash;&nbsp;[[User:Laoris|Laoris]]&nbsp;<sub>([[User_Talk:Laoris|Blah]])</sub> 01:33, 15 January 2009 (UTC)
Starting tabs over.
I've always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect.
Taking each thing in turn, I don't think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged ''similarity'' but not actual variations.
As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations.
(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I've noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC)


== Protect? Detect? ==
== Protect? Detect? ==
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