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::::::I'm not talking about secondary effects like 10% of burn or confusion. I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don't think they should be considered variations. In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}—Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them. These should be considered move variations. — [[User:Laoris|Laoris]] <sub>([[User_Talk:Laoris|Blah]])</sub> 01:33, 15 January 2009 (UTC) | ::::::I'm not talking about secondary effects like 10% of burn or confusion. I agree that there should be a [[list of moves that burn]] (not a category, unfortunately), but I don't think they should be considered variations. In my mind, examples of move variations are moves that have some unique game mechanic, such as {{m|Wrap|multi-turn}} {{m|Magma Storm|trapping}} {{m|Sand Tomb|moves}}, {{m|Fly|moves with}} {{m|Dig|an initial}} {{m|Shadow Force|invulnerable}} {{m|Dive|turn}}, {{m|Block|moves that}} {{m|Spider Web|prevent}} {{m|Mean Look|escape}}, or {{m|Protect|moves that can negate}} {{m|Detect|all negative effects}}—Moves that work so similarly that there are, for example, abilities that negate the set of them or moves that counter-act a set of them. These should be considered move variations. — [[User:Laoris|Laoris]] <sub>([[User_Talk:Laoris|Blah]])</sub> 01:33, 15 January 2009 (UTC) | ||
Starting tabs over. | |||
I've always considered anything that does not cause damage on an otherwise damaging move to be a secondary effect so I think we are going to differ in thought there, unfortunately. Example: Razor Wind requires charging, has a high crit rate and deals damage, so the charging and high crit rate are both secondary effects. Screech causes only Defense down, so Defense down is the primary effect. | |||
Taking each thing in turn, I don't think that just because Wrap and Magma Storm both cause multi-turn trapping is enough for them to be considered variations. They ought to have a page specifying this, but this does not make them variations, in the same way as Ember and Flamethrower. Ditto with with the semi-invulnerable moves. They are different enough (note which moves can hit which during the invulnerable turn, not to mention Power) to warrant an obviously acknowledged ''similarity'' but not actual variations. | |||
As for your last two examples, those moves DO essentially do the exact same thing in every way, with the exception of PP, so I think, if we decide to exclude PP from the criteria (which I am fairly convinced we ought to do by now), then yes, I would consider those move variations. | |||
(Somewhat off-topic, why not a category instead of a page? Then there would be links from the moves pages themselves, so they can actually be found... The Pokédex has tons of categories, I've noticed...) [[User:Dragoness|Dragoness]] 02:14, 15 January 2009 (UTC) | |||
== Protect? Detect? == | == Protect? Detect? == |
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