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In what regard are multi-strike moves considered variations? | In what regard are multi-strike moves considered variations? | ||
Currently, the page only lists [Fury Attack and Barrage] | Currently, the page only lists [[Move variations#Variations of Fury Attack|Fury Attack and Barrage]] as a move variation, but several moves only vary in very minor ways that are, under other chapters, not enough to consider the move different. | ||
Adhering to the affirmentioned rule that the move has to vary by a max of 5PP: | Adhering to the affirmentioned rule that the move has to vary by a max of 5PP: | ||
* {{m|Arm Thrust}} is 100% accurate and a Fighting type move. | |||
* {{m|Water Shuriken}} is 100% accurate and a Water type move. | |||
* {{m|Scale Shot}} has 10 more power, is 100% accurate, and is a Dragon Type move. | |||
* {{m|Pin Missile}} has 10 more power, is 95% accurate, and is a Bug Type move. | |||
* {{m|Comet Punch}} has 3 more power and 5 less PP. | |||
* {{m|Fury Swipes}} has 3 more power, 5 less PP, and is 5% less accurate | |||
* {{m|Spike Cannon}} has 5 more power, 5 less PP, and is 100% accurate | |||
* Double Slap, Arm Thrust, Fury Attack, Water Shuriken, and Barrage all have the [[Multi-strike move|same average damage output]] of 46.5 | |||
For now, I've added Water Shuriken and Arm Thrust as variations of each other to a seperate section, as I'm more confident I can say these two moves are variations of each other. | For now, I've added Water Shuriken and Arm Thrust as variations of each other to a seperate section, as I'm more confident I can say these two moves are variations of each other. {{unsigned|Zwemvest}} | ||
Edit: Nevermind, I just noticed the page also says the moves should have the same power and same accuracy. | Edit: Nevermind, I just noticed the page also says the moves should have the same power and same accuracy. {{unsigned|Zwemvest}} | ||
== PP, Power, Accuracy as guiding metrics on similarity == | == PP, Power, Accuracy as guiding metrics on similarity == | ||
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Similair, if we look at Leer/Tail Whip, I think we can note that these two look very similar to Meditate/Withdraw/Defense Curl or Harden/Sharpen (if you really want to adhere to "must have the same PP"). Meanwhile, since Sand Attack has 5PP less than Smokescreen/Flash, that's sufficient to be a move variation, but Kinesis has 5PP less ánd 20% less accuracy, so it's not a move variation. | Similair, if we look at Leer/Tail Whip, I think we can note that these two look very similar to Meditate/Withdraw/Defense Curl or Harden/Sharpen (if you really want to adhere to "must have the same PP"). Meanwhile, since Sand Attack has 5PP less than Smokescreen/Flash, that's sufficient to be a move variation, but Kinesis has 5PP less ánd 20% less accuracy, so it's not a move variation. | ||
A fair deal of the [ | A fair deal of the [[multi-strike move]]s have the same average damage output, but are not strictly move variations because they differ in accuracy or power. | ||
Strictly taken following the metrics of the page, Water Gun is a variation of Accelerock, Aqua Jet, Bullet Punch, Fairy Wind, Ice Shard, Mach Punch, Pay Day, Quick Attack, Shadow Sneak, and Vacuum Wave. I don't think they'd be reasonably considered variations, so clearly, priority is also a very important metric. {{unsigned|Zwemvest}} |