Talk:Inferno (move)

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Revision as of 00:36, 22 July 2012 by Muk-a-matic (talk | contribs) (Undo revision 1727106 by Whitekruyemmaster (talk) 1 5/6 year old conversation, so this isn't staying.)
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Relation to other moves

Should it be worth mentioning this move has relations with DynamicPunch and Zap Cannon? Seeing as this move has 100 power and 50% percent accuracy like the two said moves? Also this move always burns the target just as DynamicPunch always confuses and Zap Cannon always paralyzes. This should be worth an article of move variations. Is there a move I am missing related to this move? --Brats817 19:59, 1 October 2010 (UTC)

Ooops I just saw that Generation IV raised Zap Cannon's power to 120. But it WAS 100 in previous generations. Still DynamicPunch base power is still 100. --Brats817 20:01, 1 October 2010 (UTC)

Well, it could be considered a variant of DynamicPunch, but not Zap Cannon, due to the power increase Zap Cannon got.--Black Yin Zekrom 20:03, 1 October 2010 (UTC)

Yeah I didn't remember Zap Cannon getting the power increase. Still, it has many similar effects. Only difference being the power increase and it paralyzes opponent. But yeah the power increase won't make it an exact move variant of Purgatory and DynamicPunch anymore. The only differences being the type of status affliction on the opponent. But would it still be worth mentioning as a possible variant of Zap Cannon too due to it having a power of 100 before Generation IV? Not in the move variants though just in the trivia section. --Brats817 20:09, 1 October 2010 (UTC)

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