## Maximum Power?

Does Fury Cutter have a maximum power gain? **Gyw****all**^{(Talk)} 13:51, 10 August 2008 (UTC)

- I read somewhere that it maxes out after it's power has reached a value of 16 times it's original power (10). So that would mean after 5 turns it's power would reach 160 and in the next turn it would reset.
**TESH****IGIGAS**19:24, 10 October 2008 (UTC) - Are we even sure of that?--DRAGONBEAST
^{X}23:34, 23 February 2009 (UTC)- I just tried this in Diamond. The 6th hit did at least as much damage as the 5th. It doesn't reset, but maxes out, so the base power would go 10, 20, 40, 80, 160, 160, 160, etc. Meeve 04:09, 27 November 2009 (UTC)

## STAB and Technician

Scyther can learn Fury Cutter. This being a Bug-type move with base power less-than 60, what would (should/etc) happen when a Technician Scyther uses this move? Would it start with an increased base power of `10 × 3/2 × 3/2 = 22` and double from there, achieving an attack power of whopping ` 352` at the fifth turn? Or it would cap at attack power of 160 as with the normal version? If it is the former, would it be notable to mention in the article? --Solovino 21:10, 19 December 2009 (UTC)

- First off, STAB Doesn't Affect base power directly. It is multiplied at the end. Meaning that the first time Fury attack is used the Base power is effectively 15. As to how it affects base power, it depends on whether the game doubles the last base power used or doubles the listed base power or it might simply cap off at 160. I would say that it is probably the second one, but I can't say for certain. Here is a chart for the first two cases. Feel free to fix it if anyone finds some errors with my math. The Professor 02:22, 29 July 2010 (UTC)

Turn | Listed Power | Last Power | ||
---|---|---|---|---|

1 | 10*1.5 | = 15 | 10*1.5 | = 15 |

2 | 20*1.5 | = 30 | 30*1.5 | = 45 |

3 | 40*1.5 | = 60 | 90 | = 90 |

4 | 80 | = 80 | 180 | = 180 |

5 | 160 | = 160 | 360 | = 360 |

And what happens if we add a Metronom item in all this? Q's bone 04:57, 3 January 2010 (UTC)

- The Metronome is like STAB it gets added to the end. It doesn't affect the base power directly. The Professor 02:22, 29 July 2010 (UTC)

## Generation V

It's power is doubled here. Does this means that Fury Cutter can hit up to 320 of Base Power? If yes, it would have hit more than Explosion without any bonuses to power (also, Explosion as of Generation V doesn't halves Defense. Although, just a consecutive hits increased power could be a "bonus") Marked +-+-+ 13:23, 5 October 2010 (UTC)

## Gen VI

I wonder: is Fury Cutter still capped at 160 power? With the increase to 40 base power, I kinda have to wonder. **SharKing _{Productions}** 08:07, 7 February 2014 (UTC)

- Power calculations for Gen VI using a Ninjask holding a metronome attacking and A Linoone defending. Both are at lvl 50 with Max stats, we'll assume Linoone uses a full restore every turn then the opposing trainer sends out an identical Linoone. So the math looks like D=({2*50+10}/{250} * {156/124} * [base power] +2)*M we'll solve for final modifier and final damage. Fury cutter applies to the base power (I think) in the equation which is why technician applies only on turn one.

Turn Base Power STAB Metronome Modifier Damage 1 40 *1.5 *1 *1.5 36 2 80 *1.5 *1.2 *1.8 83 3 160 *1.5 *1.4 *2.1 190 (Lioone dies) 4 160 *1.5 *1.6 *2.4 217 (Lioone2 dies) 5 160 *1.5 *1.8 *2.7 244 (Lioone3 dies) 6 160 *1.5 *2 *3 271 (Max Damage)

- So I'm pretty sure this math is good. Maybe 1-2 damage points off. Feel free to edit the chart. NinjaboyCody (talk) 17:01, 10 January 2015 (UTC)

## Switching targets

In a double battle, if fury cutter is used against one target and then on the next turn against a different target, does its power reset? Or does it continue to stack? Chrisjfinlay (talk) 09:45, 5 June 2015 (UTC)