Talk:Catch rate: Difference between revisions

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::thats exactly what i was getting at I have caught nearly every pokemon in white 2 and have never seen it shake twice however I am not sure that this means it only checks 3 time perhaps it checks twice before one of the other shakes? (Like it mabey theres a hidden check that it dosent show?) But if it is just the fact that it only shakes 3 time that would sigfigantly lower the catch rates [[User:Pokemonisawesome2|Pokemonisawesome2]] ([[User talk:Pokemonisawesome2|talk]]) 16:27, 24 August 2014 (UTC)
::thats exactly what i was getting at I have caught nearly every pokemon in white 2 and have never seen it shake twice however I am not sure that this means it only checks 3 time perhaps it checks twice before one of the other shakes? (Like it mabey theres a hidden check that it dosent show?) But if it is just the fact that it only shakes 3 time that would sigfigantly lower the catch rates [[User:Pokemonisawesome2|Pokemonisawesome2]] ([[User talk:Pokemonisawesome2|talk]]) 16:27, 24 August 2014 (UTC)
:::Likely there are only 3 checks for some reason, since it's Generation V, and probably people have simply ripped out code from theame itself. Also, I am sure 3 checks would actually make Pokémon ''easier'' to catch. Checking for eg. a 3/255 four times gives a lower chance than checking for it three times. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:34, 24 August 2014 (UTC)
:::Likely there are only 3 checks for some reason, since it's Generation V, and probably people have simply ripped out code from theame itself. Also, I am sure 3 checks would actually make Pokémon ''easier'' to catch. Checking for eg. a 3/255 four times gives a lower chance than checking for it three times. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:34, 24 August 2014 (UTC)
== Is the Information for Generation VI Truly Missing? ==
I may be mistaken with regard to most of this, but in my experience, the Generation VI games ''seem'' to use basically the same formula to calculate modified catch rate as Generation V, except for the following differences: there are no longer Pass Powers that increase catch rate, but instead an [[O-Power]] can increase catch rate using different coefficients applied in the same part of the formula; and there is no longer a dark grass factor (maybe a flower factor in X and Y?). I know that Pokémon are able to break out of Poké Balls after two shakes, suggesting that the game performs four shake checks, but is there evidence to suggest that the formula that calculates shake probability is different in Generation VI than it was in Generations III-V?
Now, what I'm trying to figure out by posting this topic is what we suspect works in ways we do not understand in Generation VI. What is there to research, and how would we go about doing this research? I would happily help out with this research in any way I can. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 23:53, 3 December 2014 (UTC)
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