Talk:Catch rate: Difference between revisions

m
Line 294: Line 294:


Since we are still getting the 4th root of the initial probability a and doing 3 shake checks, that makes the chance of capture when the critical capture chance is 0 equal to a<sup>3/4</sup>.
Since we are still getting the 4th root of the initial probability a and doing 3 shake checks, that makes the chance of capture when the critical capture chance is 0 equal to a<sup>3/4</sup>.
This takes what would normally be a linear probability always equal to a and puts it on an exponential curve.
This takes what would normally be a linear probability always equal to a and puts it on an exponential curve.
If we have more than 30 in the dex, the probability now changes. There is a (a*m)*a<sup>1/4</sup> chance of getting a critical capture and then succeeding in capture. Let m be the multiplier for critical capture which is based on the amount caught in the Pokédex. There's also a (1 - a*m)*a<sup>3/4</sup> chance of getting a normal capture. So, the total chance of getting a capture is now (a*m)*a<sup>1/4</sup> + (1 - a*m)*a<sup>3/4</sup> (with m=0, 0.5, 1, 1.5, 2, or 2.5 respectively).
If we have more than 30 in the dex, the probability now changes. There is a (a*m)*a<sup>1/4</sup> chance of getting a critical capture and then succeeding in capture. Let m be the multiplier for critical capture which is based on the amount caught in the Pokédex. There's also a (1 - a*m)*a<sup>3/4</sup> chance of getting a normal capture. So, the total chance of getting a capture is now (a*m)*a<sup>1/4</sup> + (1 - a*m)*a<sup>3/4</sup> (with m=0, 0.5, 1, 1.5, 2, or 2.5 respectively).
What this does is make an increasingly steeper curve the higher the value of m, but the curve always starts at (0, 0) and ends at (1, 1).
What this does is make an increasingly steeper curve the higher the value of m, but the curve always starts at (0, 0) and ends at (1, 1).
Actually, in the higher values for m, the curve actually gets so steep that it begins to increase a by more than 100% for part of the curve, which suggests a higher chance of capture when the Pokémon isn't completely at its weakest.
Actually, in the higher values for m, the curve actually gets so steep that it begins to increase a by more than 100% for part of the curve, which suggests a higher chance of capture when the Pokémon isn't completely at its weakest.
I just thought this information was interesting. It's almost like catching Pokémon has its own level up system. [[User:Naokohiro|Naokohiro]] 00:55, 8 May 2012 (UTC)
I just thought this information was interesting. It's almost like catching Pokémon has its own level up system. [[User:Naokohiro|Naokohiro]] 00:55, 8 May 2012 (UTC)
42

edits