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(Undo revision 1073199 by PokemonesGay (Talk)) |
(→Generation I?: new section) |
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* 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty | * 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty | ||
... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC) | ... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC) | ||
== Generation I? == | |||
In Generation I, the mechanisms are somewhat different. For example, the number of shakes doesn't seem to be determined randomly and a Poké Ball can even entirely miss a target. Do the Gen. I games also use a completely different formula or does it work the same way as currently described in the article? |
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