Talk:Catch rate: Difference between revisions

→‎Generation I?: new section
(Undo revision 1073199 by PokemonesGay (Talk))
(→‎Generation I?: new section)
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* 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty
* 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty
... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC)
... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC)
== Generation I? ==
In Generation I, the mechanisms are somewhat different. For example, the number of shakes doesn't seem to be determined randomly and a Poké Ball can even entirely miss a target. Do the Gen. I games also use a completely different formula or does it work the same way as currently described in the article?
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