Talk:Berry glitch: Difference between revisions

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:::::What Solar Dragon is half-correct. GB, GBC, GBA, and even DS games have internal batteries. However, only GB and GBC games will be rendered unplayable by this battery running dry. GBA and DS games (with DS games having such a good quality battery that they won't be running dry in the forseeable future) will only stop time-based events from occurring. GB and GBC games will just be unable to be saved. The glitch means that the GBA game thinks the battery thinks the battery is dead when it isn't. However, due to the age of the games, batteries are actually dying now. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:37, 23 December 2011 (UTC)
:::::What Solar Dragon is half-correct. GB, GBC, GBA, and even DS games have internal batteries. However, only GB and GBC games will be rendered unplayable by this battery running dry. GBA and DS games (with DS games having such a good quality battery that they won't be running dry in the forseeable future) will only stop time-based events from occurring. GB and GBC games will just be unable to be saved. The glitch means that the GBA game thinks the battery thinks the battery is dead when it isn't. However, due to the age of the games, batteries are actually dying now. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:37, 23 December 2011 (UTC)
::::::To clarify, most GB/C cartridges which can save use internal batteries to power up both the internal clock and the save data, but many GBA cartridges (including {{2v2|Ruby|Sapphire}}) use a separate flash memory chip to store the internal clock battery instead, meaning if the battery runs out in the GBA games it will only affect the clock data. --[[User:Chickasaurus|Chickasaurus]] 13:57, 23 December 2011 (UTC)
::::::To clarify, most GB/C cartridges which can save use internal batteries to power up both the internal clock and the save data, but many GBA cartridges (including {{2v2|Ruby|Sapphire}}) use a separate flash memory chip to store the internal clock battery instead, meaning if the battery runs out in the GBA games it will only affect the clock data. --[[User:Chickasaurus|Chickasaurus]] 13:57, 23 December 2011 (UTC)
== Not the same as battery run dry message? ==
[http://bulbapedia.bulbagarden.net/w/index.php?title=Berry_glitch&oldid=1474534 This edit] seems dubious to me - it seems like the berry glitch and the internal battery literally running out are [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp two different problems].  Does the glitch actually make the message appear, or not? [[User:AySz88|AySz88]] 05:53, 3 February 2012 (UTC)
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