Talk:Anime physics: Difference between revisions

 
Line 162: Line 162:


--[[User:Minibug|Minibug]] ([[User talk:Minibug|talk]]) 19:45, 27 May 2023 (UTC)
--[[User:Minibug|Minibug]] ([[User talk:Minibug|talk]]) 19:45, 27 May 2023 (UTC)
:For the moves and games part, there is [[Differences between the games and anime]] which would be a better descriptor for those "anime physics", with that in mind, don't mind the removal of those from here (assuming most of what is here is already there). As for the other stuff, there are some things that would be fine and are actual examples of the anime defying physics like the Piplup or Hyper Beam points, most of the rest feel like they can be laced elsewhere. I get that the anime is already set in a fantasy world and stuff not adhering to real-life should be expected, I still think it's note-worthy to point out for the curious.--[[User:Force Fire|<span style="color:#F34134">'''F'''</span><span style="color:#F7837B">orce</span>]][[User talk:Force Fire|<span style="color:#8334B7">'''F'''</span><span style="color:#AE7BD0">ire</span>]] 09:41, 28 May 2023 (UTC)
40,928

edits