Tail Whip (move)

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Tail Whip
しっぽをふる Tail Wag
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Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Tail Whip (Japanese: しっぽをふる Tail Wag) is a non-damaging Normal-type move introduced in Generation I.

Effect

Tail Whip decreases the target's Defense stat by one stage.

Tail Whip hits both opponents in a Double Battle. In a Triple Battle, Tail Whip will only hit opposing adjacent Pokémon.

Description

Games Description
A move that lower the target's Defense. Useful against tough, armored Pokémon.
Lowers the foe's Defense.
RSE Wags the tail to lower the foe's Defense.
FRLG The user wags its tail cutely, making the foe lower its Defense stat.
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
PMDRB Lowers the target's Defense by one level.
PMDTDS Reduces the target's Defense by 1 level.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
007   Squirtle Water Water -- 4 4 4 4 '
008   Wartortle Water Water -- --, 4 --, 4 --, 4 --, 4 '
009   Blastoise Water Water -- --, 4 --, 4 --, 4 --, 4 '
019   Rattata Normal Normal -- -- -- -- -- '
020   Raticate Normal Normal -- -- -- -- -- '
025   Pikachu Electric Electric   6 6 6 5 5 '
029   Nidoran♀ Poison Poison 21 23 23 8 8 7 '
030   Nidorina Poison Poison 23 27 27 8 8 7 '
031   Nidoqueen Poison Ground -- -- -- -- -- '
037   Vulpix Fire Fire -- -- 5 4 4 '
038   Ninetales Fire Fire --         '
054   Psyduck Water Water 28 5 5 5 5 4 '
055   Golduck Water Water 28 --, 5 --, 5 --, 5 --, 5 --, 4 '
077   Ponyta Fire Fire 30 8 9 10 6 4 '
078   Rapidash Fire Fire --, 30 --, 8 --, 9 --, 10 --, 6 --, 4 '
104   Cubone Ground Ground   13 5 5 3 3 '
105   Marowak Ground Ground   13 --, 5 --, 5 --, 3 --, 3 '
111   Rhyhorn Ground Rock 35 -- -- -- -- '
112   Rhydon Ground Rock -- -- -- -- -- '
113   Chansey Normal Normal   -- 9 5 5 5 '
115   Kangaskhan Normal Normal 31 19 13 10 10 '
118   Goldeen Water Water -- -- -- -- -- '
119   Seaking Water Water -- -- -- -- -- '
128   Tauros Normal Normal 28 4 4 -- 3 3 '
133   Eevee Normal Normal 31 -- -- -- -- -- '
134   Vaporeon Water Water 37 -- -- -- -- -- '
135   Jolteon Electric Electric 37 -- -- -- -- -- '
136   Flareon Fire Fire 37 -- -- -- -- -- '
172   Pichu Electric Electric   6 6 5 5 '
183   Marill Water Water   6 6 7 7 2 '
184   Azumarill Water Water   --, 6 --, 6 --, 7 --, 7 --, 2 '
187   Hoppip Grass Flying   5 5 7 7 '
188   Skiploom Grass Flying   --, 5 --, 5 --, 7 --, 7 '
189   Jumpluff Grass Flying   --, 5 --, 5 --, 7 --, 7 '
190   Aipom Normal Normal   -- -- -- -- '
194   Wooper Water Ground   -- -- -- -- '
195   Quagsire Water Ground   -- -- -- -- '
196   Espeon Psychic Psychic   -- -- -- -- '
197   Umbreon Dark Dark   -- -- -- -- '
209   Snubbull Normal Normal   4 4 -- -- '
210   Granbull Normal Normal   4 4 -- -- '
242   Blissey Normal Normal   7 4 5 5 '
263   Zigzagoon Normal Normal     5 5 5 '
264   Linoone Normal Normal     --, 5 --, 5 --, 5 '
298   Azurill Normal Normal     6 7 7 2 '
300   Skitty Normal Normal     3 3 3 '
352   Kecleon Normal Normal     -- -- -- '
424   Ambipom Normal Normal       -- -- '
464   Rhyperior Ground Rock       -- -- '
470   Leafeon Grass Grass       -- -- '
471   Glaceon Ice Ice       -- -- '
498   Tepig Fire Fire         3 '
499   Pignite Fire Fighting         --, 3 '
500   Emboar Fire Fighting         --, 3 '
501   Oshawott Water Water         5 '
502   Dewott Water Water         --, 5 '
503   Samurott Water Water         --, 5 '
522   Blitzle Electric Electric         4 '
523   Zebstrika Electric Electric         --, 4 '
587   Emolga Electric Flying         7 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
052   Meowth Normal Normal                                                                       
417   Pachirisu Electric Electric no                                           
431   Glameow Normal Normal                                                                       
572   Minccino Normal Normal no                                        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Psyduck
 
Marill
The user wags its tail cutely.
Pokémon Method
User First Used In Notes
  Psyduck wags its tail back and forth at the opponent.
Misty's Psyduck The Ninja Poké-Showdown Debut
  Marill jumps into the air above the opponent and hits its face lightly with the orb on the end of its tail once or repeatedly.
Marill (Pikachu shorts) Pikachu's Exploration Club None


In the manga

In the Pokémon Adventures manga


In the Pokémon Zensho manga


Trivia

In other generations

In other languages

Language Title
Mandarin Chinese 搖尾巴 Yáo Wěiba
  Dutch Staartzwiep
  Finnish Pyrstölyönti
  French Mimi-Queue
  German Rutenschlag
  Greek Λίκνισμα Ουράς
  Italian Colpocoda
  Korean 꼬리흔들기 Kkori Heundeulgi
  Brazilian Portuguese Chicote de Cauda
  Serbian Bičevanje Repom
  Spanish Látigo


Variations of the move Leer
  LeerTail Whip


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.