Synchronize (Ability)

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Not to be confused with Synchronoise (move).
Synchronize シンクロ
Synchro
Flavor text
Generation III
Passes on status problems.
Generation IV
Passes on a burn, poison, or paralysis to the foe.DPPt
Passes a burn, poison, or paralysis to the foe.HGSS
Generation V
Passes a burn, poison, or paralysis to the foe.
Generation VI
Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III.

Effect

In battle

When a Pokémon with Synchronize is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. Synchronize will not inflict sleep or freeze.

Even if Synchronize would have no effect due to the other Pokémon already having a status condition or the other Pokémon's type, Ability, or team condition (e.g. Safeguard), it will still activate (revealing it as the Pokémon's Ability), but have no effect. Synchronize can affect a Pokémon behind a substitute. Synchronize can be activated by other Pokémon's Abilities, such as Static and Synchronize itself; it cannot be activated by the Toxic Orb or Flame Orb.

If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.

Generation III to IV

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will be inflicted with the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves Roar or Whirlwind.

Generation V and VI

When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, poisoned, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.

Toxic Spikes do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like Roar or Dragon Tail.

Outside of battle

From Pokémon Emerald onward, if a Pokémon with Synchronize is leading the party (even if fainted), any wild Pokémon encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in Pokémon Omega Ruby and Alpha Sapphire, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group will always have the same Nature.

This does not apply to roaming Pokémon, Pokémon revived from Fossils, or Pokémon in the Entree Forest. In Emerald, it does not apply to stationary Pokémon (such as Regirock or Rayquaza). It also does not apply in the Pokéwalker.

Pokémon with Synchronize

# Pokémon Types First Ability Second Ability Hidden Ability
0063   Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
0064   Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
0065   Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
0151   Mew
Psychic Psychic Synchronize None None
0177   Natu
Psychic Flying Synchronize Early Bird Magic Bounce
0178   Xatu
Psychic Flying Synchronize Early Bird Magic Bounce
0196   Espeon
Psychic Psychic Synchronize None Magic Bounce
0197   Umbreon
Dark Dark Synchronize None Inner Focus
0280   Ralts
Psychic Fairy Synchronize Trace Telepathy
0281   Kirlia
Psychic Fairy Synchronize Trace Telepathy
0282   Gardevoir
Psychic Fairy Synchronize Trace Telepathy
0517   Munna
Psychic Psychic Forewarn Synchronize Telepathy
0518   Musharna
Psychic Psychic Forewarn Synchronize Telepathy
0605   Elgyem
Psychic Psychic Telepathy Synchronize Analytic
0606   Beheeyem
Psychic Psychic Telepathy Synchronize Analytic
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Mandarin Chinese 同步 Tóngbù
  French Synchro
  German Synchro
  Italian Sincronismo
  Korean 싱크로 Synchro
  Portuguese Sincronizar
  Spanish Sincronía
  Turkish Eşitleme
  Vietnamese Đồng hóa


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.