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===In battle=== | ===In battle=== | ||
====Generation III to IV==== | ====Generation III to IV==== | ||
Synchronize | When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by an opponent, that opponent will be inflicted with the same [[Status ailment|status problem]]. When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will be inflicted with the regular poison condition. Abilities such as {{a|Poison Point}} do not activate Synchronize. Synchronize will have no effect if the opponent has a [[type]], [[Ability]], or field condition (e.g. {{m|Safeguard}}) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a {{m|substitute}}. | ||
If {{m|Psycho Shift}} is used, Synchronize activates after Psycho Shift cures the | If {{m|Psycho Shift}} is used by a burned, paralyzed, poisoned, or badly poisoned opponent, Synchronize activates after Psycho Shift cures the opponent of its status ailment. Therefore, Synchronize will inflict the status ailment anew in such a case. | ||
====Generation V==== | ====Generation V==== | ||
Synchronize now | When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will now be inflicted with the bad poison condition, rather than the regular poison condition. | ||
If {{m|Psycho Shift}} is used, Synchronize activates before Psycho Shift cures the | If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned opponent, Synchronize now activates before Psycho Shift cures the opponent of its status ailment. Therefore, Synchronize will fail to inflict the status ailment anew in such a case. | ||
===Outside of battle=== | ===Outside of battle=== |
edits