Synchronize (Ability): Difference between revisions

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===In battle===
===In battle===
====Generation III to IV====
====Generation III to IV====
Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|sleep}} or {{status|frozen}} status conditions, or if the status condition was caused by items such as the {{DL|In-battle effect item|Flame Orb}} or Abilities such as {{a|Poison Point}}. Synchronize will have no effect if the other Pokémon has a [[type]], [[Ability]], or field condition (e.g. {{m|Safeguard}}) that prevents them from being {{status|poisoned}}, {{status|paralyzed}}, or {{status|burned}}. The {{status|badly poisoned}} condition is passed on as regular poison.
When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by an opponent, that opponent will be inflicted with the same [[Status ailment|status problem]]. When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will be inflicted with the regular poison condition. Abilities such as {{a|Poison Point}} do not activate Synchronize. Synchronize will have no effect if the opponent has a [[type]], [[Ability]], or field condition (e.g. {{m|Safeguard}}) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a {{m|substitute}}.


If {{m|Psycho Shift}} is used, Synchronize activates after Psycho Shift cures the user of status. Therefore, Synchronize will reflect status conditions when Psycho Shift is used.
If {{m|Psycho Shift}} is used by a burned, paralyzed, poisoned, or badly poisoned opponent, Synchronize activates after Psycho Shift cures the opponent of its status ailment. Therefore, Synchronize will inflict the status ailment anew in such a case.


====Generation V====
====Generation V====
Synchronize now passes the badly poisoned condition on as bad poison, rather than normal poison.
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will now be inflicted with the bad poison condition, rather than the regular poison condition.


If {{m|Psycho Shift}} is used, Synchronize activates before Psycho Shift cures the user of status. Therefore, Synchronize will fail to reflect status conditions when Psycho Shift is used.
If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned opponent, Synchronize now activates before Psycho Shift cures the opponent of its status ailment. Therefore, Synchronize will fail to inflict the status ailment anew in such a case.


===Outside of battle===
===Outside of battle===
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