Swoobat (Pokémon)/Generation V learnset

← Swoobat Swoobat

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Confusion Psychic Special 05050 100100% 25
011 Odor Sleuth Normal Status 0000 00——% 40
011 Gust Flying Special 04040 100100% 35
011 Assurance Dark Physical 05050 100100% 10
044 Odor Sleuth Normal Status 0000 00——% 40
088 Gust Flying Special 04040 100100% 35
1212 Assurance Dark Physical 05050 100100% 10
1515 Heart Stamp Psychic Physical 06060 100100% 25
1919 Imprison Psychic Status 0000 00——% 10
2121 Air Cutter Flying Special 05555 09595% 25
2525 Attract Normal Status 0000 100100% 15
2929 Amnesia Psychic Status 0000 00——% 20
2929 Calm Mind Psychic Status 0000 00——% 20
3232 Air Slash Flying Special 07575 09595% 20
3636 Future Sight Psychic Special 100100 100100% 10
4141 Psychic Psychic Special 09090 100100% 10
4747 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Swoobat
  • Italic indicates a move that gets STAB only when used by an evolution of Swoobat
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Pluck Flying Physical 06060 100}}100% 20
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Swoobat
  • Italic indicates a move that gets STAB only when used by an evolution of Swoobat

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Normal Status 100% 20
Fake Tears Dark Status 100% 20
Flatter Dark Status 100% 15
Helping Hand Normal Status —% 20
Knock Off Dark Physical 20 100% 20
Roost Flying Status —% 10
Stored Power Psychic Special 20 100% 10
Supersonic Normal Status 55% 20
Synchronoise Psychic Special 70 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Swoobat in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Swoobat in that game.
  • Bold indicates a move that gets STAB when used by Swoobat
  • Italic indicates a move that gets STAB only when used by an evolution of Swoobat

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sky Attack Flying Physical 140 90% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Swoobat can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Swoobat cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Swoobat
  • Italic indicates a move that gets STAB only when used by an evolution of Swoobat

By a prior evolution

Generation V
Other generations:
VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Swoobat
  • Italic indicates a move that gets STAB only when used by an evolution of Swoobat
  • Click on the generation numbers at the top to see moves from other generations