Stockpile (move)

Stockpile
たくわえる Stockpile
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Stockpile (Japanese: たくわえる Stockpile) is a non-damaging Normal-type move introduced in Generation III.

The Pokémon who are able to learn this move are also able to learn the related moves Swallow and Spit Up, with all being able to learn both except Qwilfish, Munchlax, Trubbish, and Garbodor.

Effect

Generation III

Stockpile stores up energy for the user and has no secondary effect. The maximum number of Stockpiles the user can hold is three. If used after the third count, it will fail.

If Spit Up is used after Stockpiling, it will inflict damage according to the number of times Stockpile was used, and the Stockpile count will be reset. If Swallow is used after Stockpiling, the user will heal HP according to the number of times Stockpile was used, and the Stockpile count will be reset.

Both Spit Up and Swallow will fail if Stockpile has not been used before selecting.

In this generation, Stockpile's PP is 10.

Generation IV

In addition to its previous effects, Stockpile gains a secondary effect of raising the user's Defense stat and Special Defense stat by one stage each after Stockpiling. Once the user has used Spit Up or Swallow, the increase in Defense and Special Defense are lost.

In addition, Stockpile's PP is raised to 20.

Description

Games Description
RSE Charges up power for up to 3 turns.
FRLG The user charges up power for use later. It can be used three times.
ColoXD Charges up power for up to 3 turns.
DPPtHGSS The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
BWB2W2 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
XYORAS The user charges up power and raises both its Defense and Sp. Def. stats. The move can be used three times.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
023   Ekans Poison Poison 37 25 25 25
024   Arbok Poison Poison 46 28 27 27
071   Victreebel Grass Poison   1 1 1 1
171   Lanturn Water Electric   27 27 27
211   Qwilfish Water Poison   25 25 25
279   Pelipper Water Flying 47 38 38 39 39
33
303   Mawile Steel Fairy 46 51 51 50
41
316   Gulpin Poison Poison 34 34 39 39
28
317   Swalot Poison Poison 40 38 45 45
30
345   Lileep Rock Grass 50 57 57 57
46
346   Cradily Rock Grass 60 66 66 1, 66
52
425   Drifloon Ghost Flying   22 27 25 25
426   Drifblim Ghost Flying   22 27 25 25
446   Munchlax Normal Normal   25 28 28
455   Carnivine Grass Grass   31 37 37
568   Trubbish Poison Poison     23 23
569   Garbodor Poison Poison     23 23
631   Heatmor Fire Fire     56 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
086   Seel Water Water                     
088   Grimer Poison Poison                 
109   Koffing Poison Poison              
194   Wooper Water Ground                      
218   Slugma Fire Fire                 
322   Numel Fire Ground                  
336   Seviper Poison Poison                  
363   Spheal Ice Water                      
387   Turtwig Grass Grass             
422   Shellos Water Water                    
449   Hippopotas Ground Ground                
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0449   Hippopotas Ground Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Stockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.


In the anime

 
Beginning
 
Swalot
 
Gulpin
The user charges up power, also raising its Defense and Sp. Def.
Pokémon Method
User First Used In Notes
  Gulpin's whole body glows purple.
Multiple wild Gulpin Gulpin it Down Debut
Professor Jacuzzi's Gulpin Gulpin it Down None
  Swalot takes a big gulp of air, making its body larger.
Reggie's Swalot Lost Leader Strategy! None


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 儲存 Chúcún
  Dutch Hamsteren
  Finnish Lataus*
  French Stockage
  German Horter
  Greek Αποθήκευση
  Italian Accumulo
  Korean 비축하기 Bichukhagi
  Polish Rezerwa
  Brazilian Portuguese Estocagem
  Romanian Grămada
  Serbian Skladištenje
  Spanish Reserva



Variations of the move Bulk Up
  Bulk UpCalm MindCosmic Power
Dragon DanceGrowthHone ClawsStockpileWork Up


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.